Robalo 465 Posted March 26, 2011 (edited) ASR Map Grids v1.4 Download from Dev-Heaven This is a small collection of config addons that reconfigure map grids and GPS accuracy. For maps you have grids of 6 digits at maximum zoom (accuracy: 100 x 100 m) or, when zooming out the map, 4 digits (1000 x 1000 m) grids, while the GPS (or ACE DAGR) will show you more accurate coordonates with 8 digits (10 x 10m). The configs also fix the grid offsets so that grid 000000 corresponds with position [0,0], for maximum compatibility with various addons that require this in their calculations. Supported game versions and addons: Arma2: Combined Operations ACR DLC Aliabad Capraia CLAfghan CWR2 Mod maps Isla Duala Esbekistan SAP Everon Fallujah Faysh Khabur Hazar Kot Kulima Lingor Miroslavl Moschnyi Namalsk Panthera Podagorsk Sangin (Helmand) Taviana Thirsk Tigeria Tropica Qom Province Zernovo The pbos have obvious names, pick and use what applies for you. To enable the grids for the various non-default maps, you must copy the respective files from the optional_addons to the addons folder. Changes ====== 1.4 (28 DEC 2012) --- Added or updated grid configs for the latest version of: ACR DLC maps, Aliabad, Capraia, CLAfghan, CWR2 Mod maps, Duala, Esbekistan, SAP Everon, Fallujah, Faysh Khabur, Hazar Kot, Kulima, Lingor, Miroslavl, Moschnyi, Namalsk, Panthera, Podagorsk, Sangin (Helmand), Taviana, Thirsk, Tigeria, Tropica, Qom Province, Zernovo Removed the no longer needed config addon for STHud. 1.3 --- Fixed the grid offsets so that position 0,0 corresponds with grid 00. Re-added config for SAP_Everon instead of CWR2. Removed ToraBora config (not needed, works fine out of the box). 1.2 --- Renumbered grids starting with 0 from the very bottom left to make sure we don't have situations like grid N:999 100 meters south of grid N:000 anymore (bug that was breaking ACE DAGR distance measurements). Updated grid configs and ST HUD support to match latest versions of the maps. Removed pbo for ACE (integrated directly). Added support for CWR2 maps. Removed pbo for SAP Everon (conflicts with CWR2). 1.1 --- Added another optional addon: asr_c_sthud.pbo, which adds or updates ST HUD support for the enumerated maps. -1xD0br4PU0 Edited December 29, 2012 by Robalo Share this post Link to post Share on other sites
Guest Posted March 26, 2011 (edited) Release frontpaged on the Armaholic homepage. ASR Map Grids v1.2 Edited July 22, 2011 by Guest updated mirror with new version Share this post Link to post Share on other sites
kremator 1065 Posted March 26, 2011 Nice one Robalo ! Share this post Link to post Share on other sites
Robalo 465 Posted March 30, 2011 Tiny update (1.1): added another optional addon: asr_c_sthud.pbo, which adds or updates ST HUD support for the maps listed in first post. Share this post Link to post Share on other sites
=101AD=Richard 10 Posted April 14, 2011 this isnt client side is it? Share this post Link to post Share on other sites
Robalo 465 Posted April 14, 2011 this isnt client side is it? Ah, yes, it should probably suffice to have this client side only, since it's just UI. But imagine having different grid setups in MP amongst teammates :eek: Share this post Link to post Share on other sites
UGLY58 10 Posted July 22, 2011 Robaldo, Warning Message: Addon 'asr_mapgrids_cwr2' requires addon 'cwr2_cain' I installed this today on a server and got the above fault every time, server won`t start either. Ah, yes, it should probably suffice to have this client side only, since it's just UI.But imagine having different grid setups in MP amongst teammates :eek: Do you mean this is a Client only by the above comment ? Share this post Link to post Share on other sites
Robalo 465 Posted July 23, 2011 I will probably update this again very soon as I've learned that changing grid offsets is breaking some functions. Warning Message: Addon 'asr_mapgrids_cwr2' requires addon 'cwr2_cain' I installed this today on a server and got the above fault every time, server won`t start either. There are many pbos and their name should suggest what they are for. In this case, looks like you don't have CWR2 so don't use that pbo. Do you mean this is a Client only by the above comment ? Client only yes but they should obviously be the same on all clients so when someone gives a grid reference that would mean the same location for everyone. Share this post Link to post Share on other sites
UGLY58 10 Posted July 23, 2011 Robaldo, Rapid replies as ever, thanks... CWR2 I have no idea what that is, its not in any of our mods (SU custom or Official). The only mention I find of the phrase cwr2 is in your "asr_mapgrids_cwr2" is that by chance the cold war rearmed map ? In that case if I add this mod, but only to the relevant maps we actually have, then I may have more success....:) testing Share this post Link to post Share on other sites
kllrt 154 Posted August 10, 2011 Map grid don't work on Fallujah, they still starts by 05 and 09 and not by 00. So I still can't use Paladin on Fallujah :P Share this post Link to post Share on other sites
dondaddah 10 Posted August 10, 2011 Map grid don't work on Fallujah, they still starts by 05 and 09 and not by 00. So I still can't use Paladin on Fallujah :P i found this out the hard way ... i called CAS on erroneous coordinates :butbut: Share this post Link to post Share on other sites
Robalo 465 Posted August 10, 2011 Sorry for the grid offset messup guys, I'll update this soon. Can someone confirm that the Palladin works fine in Fallujah without this mod ? Share this post Link to post Share on other sites
MavericK96 0 Posted August 12, 2011 Sorry for the grid offset messup guys, I'll update this soon. Can someone confirm that the Palladin works fine in Fallujah without this mod ? Didn't try Fallujah, but it works in Takistan just fine without the mod. With the mod, it effs up the FCS royally. :( Share this post Link to post Share on other sites
kllrt 154 Posted August 12, 2011 The Fallujah has wrong coords anyway, even without addon. It doesn't start with 00 Share this post Link to post Share on other sites
Robalo 465 Posted August 15, 2011 Updated, should fix all problems with wrong offsets. Share this post Link to post Share on other sites
Guest Posted August 15, 2011 Release frontpaged on the Armaholic homepage. ASR Map Grids v1.3Arma 2 Share this post Link to post Share on other sites
Boxter.dk 10 Posted August 16, 2011 (edited) Hi Rob, Confirming that the M109A6 Arty addon works with 1.3 ver. of this. Thanks! Edited August 16, 2011 by Boxter.dk Share this post Link to post Share on other sites
UGLY58 10 Posted November 20, 2011 Robaldo, asr_mapgrids_fallujah looks for fallujah v1 specifically. Fallujah v2 is out Hopefully a simple fix ? Share this post Link to post Share on other sites
Robalo 465 Posted November 20, 2011 Robaldo,asr_mapgrids_fallujah looks for fallujah v1 specifically. Fallujah v2 is out Hopefully a simple fix ? Last I have is 1.2 which is what I set the grid for. Where can I download v2 ? Share this post Link to post Share on other sites
UGLY58 10 Posted November 20, 2011 It was reported by my server when I tried to run it today. Maybe it is 1.2 standby I `ll check again. ---------- Post added at 10:03 AM ---------- Previous post was at 09:54 AM ---------- Message reads Addon 'asr_mapgrids_fallujah' requires addon 'fallujah_v1_0' It maybe that Six Updater is loading it as @fallujah ? Share this post Link to post Share on other sites
Robalo 465 Posted November 20, 2011 Perhaps you're not loading Fallujah 1.2 at all ? The message indicates that. cfgpatches config for fallujah 1.2 looks like this: class fallujah_v1_0 { units[] = {"fallujah"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"fallujah_hou", "Utes"}; fileName = "fallujah1_2.pbo"; author = "Shezan74"; Share this post Link to post Share on other sites
UGLY58 10 Posted November 20, 2011 Robaldo, Sorry fella - yeah your right Fire Deamon was not loading Fallujah at all on boot up. I re wrote the command line to ensure and it seems fine now. Sorry :( Share this post Link to post Share on other sites