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crazyrobban

Making soldiers not report opfor

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I'm making a mission where one player is opfor, among lots of civilians, and three players are bluefor.

Problem is, even though all players are actual players, the bluefor start reporting the position of the opfor, "Enemy man at bla bla bla".

Is there a way to make this stop?

I could make the opfor soldier a civilian, but that kind of messes with my idea of an instant-loose trigger if killing civilians...

Any help? :)

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put in init line of opfor:

this setCaptive true;

Now the bluefor should not see him as anything...

in theory, AI is not known for well beheaving :)

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I know there's possible to turn it off in the user config things for ACE i guess it was. Don't know if there is anywhere else you can do it to make it possible for all clients if your gonna do this on Multiplayer.

*Edit: Alright, nice Demonized ;)

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