ZZEZ 10 Posted March 21, 2011 I searched but no luck, I want a certain vehicle controlled by the players to be immune to IEDs[along with the players inside, obviously] but not immune to other stuff like RPG, how would I do it?any ideas? Share this post Link to post Share on other sites
shuko 45 Posted March 21, 2011 handleDamage eventhandler which filters out damage source? Share this post Link to post Share on other sites
fatty86 10 Posted March 21, 2011 Yes, use handleDamage, like this: this addeventhandler ["handleDamage",{ if ((_this select 4) == "PipeBomb") then { hint "The pipebombs, they do nothing!."; } else {_this select 2}; }]; Share this post Link to post Share on other sites