fuzzysquirrel 10 Posted March 17, 2011 Alright, I'm kinda stuck on why about 50% of my interior textures are basically white when looking through another texture (window). am I doing something wrong or is there a fix for this? http://i440.photobucket.com/albums/qq121/Fuzzy_Squ1rrel/buldozer2011-03-1619-06-59-05.png?t=1300320544 http://i440.photobucket.com/albums/qq121/Fuzzy_Squ1rrel/buldozer2011-03-1619-07-11-24.png?t=1300320544 and inside the texture (no white because its not looking through anything) http://i440.photobucket.com/albums/qq121/Fuzzy_Squ1rrel/buldozer2011-03-1619-07-14-56.png?t=1300320575 Share this post Link to post Share on other sites
roberthammer 582 Posted March 17, 2011 Easy fix - select all window parts and then Faces > Move Top ;) Share this post Link to post Share on other sites
fuzzysquirrel 10 Posted March 17, 2011 Easy fix - select all window parts and then Faces > Move Top ;) Thanks. Worked like a charm. Share this post Link to post Share on other sites
fuzzysquirrel 10 Posted March 25, 2011 A sort of similar problem now. Figure there's no point in starting a new topic. Problem; I have several (now) textures that don't load in-game/buldozer, they just come in as one solid color (usually a color similar to the texture) when I apply it in the UV editor. If I delete the UV the texture shows just it's obviously offset and repeating because it doesn't have a UV. Any Idea what is wrong? Share this post Link to post Share on other sites
Jackal326 1181 Posted March 30, 2011 Sounds like its not mapped properly in the UV Editor and its simply mapping a single pixel to the entire face(s). Couldn't know for sure without seeing a screenshot of the UV Window. Might be wrong though. Share this post Link to post Share on other sites
fuzzysquirrel 10 Posted April 2, 2011 Alright, Here's a pretty good example of what I'm talking about. When its unscaled and way to big for the model the textures appear properly http://i440.photobucket.com/albums/qq121/Fuzzy_Squ1rrel/buldozer2011-04-0216-45-33-68.png but after I scale it, It does what I mentioned above, even though the UV Map is still proper. http://i440.photobucket.com/albums/qq121/Fuzzy_Squ1rrel/buldozer2011-04-0216-46-18-95.png I've tried remapping it and it didn't work. Share this post Link to post Share on other sites
fuzzysquirrel 10 Posted April 8, 2011 Anyone? This is becoming a very big problem with alot of my models. Share this post Link to post Share on other sites
ramirez 10 Posted November 22, 2011 My diagnosis would be that your textures are not a multiple of 2. I have had this same problem, resizing to a multiple of 2 should solve this. Share this post Link to post Share on other sites