konrad1 10 Posted March 30, 2011 i didnt change anything on weapon configs , if you have recoil then its ok if you have none download the version where i fixed so you have recoil again. may i jsut feel that you have less but isnt . Share this post Link to post Share on other sites
NinetyThird 10 Posted March 30, 2011 i didnt change anything on weapon configs , if you have recoil then its okif you have none download the version where i fixed so you have recoil again. may i jsut feel that you have less but isnt . Thanks. my version FIX2. until written notice that the fix is released FIX3. downloaded. thanks for the amazing sound modes :) Share this post Link to post Share on other sites
Tom1 10 Posted March 31, 2011 very nice sonic cracks :D Share this post Link to post Share on other sites
11aTony 0 Posted March 31, 2011 I tried the bradley and I guess sound is good but its too loud. Maybe lower the volume a notch. Share this post Link to post Share on other sites
pandur 10 Posted March 31, 2011 I tried the bradley and I guess sound is good but its too loud. Maybe lower the volume a notch. +1 right. Sound=good but too loud. Can't wait for your explosion sounds... :) Share this post Link to post Share on other sites
Penguinacity 10 Posted March 31, 2011 Hi! I'm sort of new to using Mods, and probably don't quite understand it. I have the steam version of Combined Operations. Is this mod totally client side? I.E. Would I be able to go into any server with it and not be kicked out for bad signatures? I followed the instructions, but I can't get in just any server. Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted April 1, 2011 (edited) Um okay, fairly large bug for the new update, when I fire inside a building and rounds hit the walls I get a sonic crack sound or the sound of far away gunfire instead of bullet hits. Video on it's way, standby LApbm3Eni58 Edited April 1, 2011 by The Hebrew Hammer Share this post Link to post Share on other sites
Tom1 10 Posted April 1, 2011 bradley very load in real life, powerful engine. MAybe crew inside (i.e. not turned out/ in 3rd person view) will hear quieter sounds due to hearing protection. ---------- Post added at 23:57 ---------- Previous post was at 23:57 ---------- loud* Share this post Link to post Share on other sites
thedudeabides 40 Posted April 1, 2011 The Bradley is loud inside and out, it is not quiet Share this post Link to post Share on other sites
konrad1 10 Posted April 1, 2011 @ hebrew i notcied it too but only happens if fire on street dont know why that happens thats are not bullethits thats why i is strange may it happens cause i not have bullethits sounds done try to run with JSRS bullethits or anypther bullethits Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted April 1, 2011 yeah i like the sonic cracks so i just ran jsrs-e without it's bullet cracks and now the hits seem to work fine. But I should've recorded more stuff because it happened when i was shooting inside of a building too. At first I thought someone was shooting into the building, but I shot a couple more rounds and it was the bullets hitting the walls. Share this post Link to post Share on other sites
11aTony 0 Posted April 2, 2011 bradley very load in real life, powerful engine. MAybe crew inside (i.e. not turned out/ in 3rd person view) will hear quieter sounds due to hearing protection.---------- Post added at 23:57 ---------- Previous post was at 23:57 ---------- loud* The point is that its much louder then the rest of ArmA 2 vehicles. IMO volume of ArmA 2 vehicles is more then enough. There should be some kind of volume limit. I mean, konrad, you can do whatever you want but you may consider that not everyone use all your sounds, but rather have a mix of meny. And if one is very much louder then the other... Its not the same for weapons. So TRSM has nice volume I think, you may take a look at it. Just a suggestion. Share this post Link to post Share on other sites
.kju 3244 Posted April 4, 2011 Thanks for the update. A few fixes/issues: http://dev-heaven.net/projects/rws/repository/revisions Most sounds are good, yet I dislike the AK family ones a lot; the FAL sounds bit weird too. Share this post Link to post Share on other sites
Tom1 10 Posted April 10, 2011 At first i thought the AK needed more bang, but after watching a couple videos on the AK i realise it is very good how it is now. Share this post Link to post Share on other sites
konrad1 10 Posted April 12, 2011 new vidand wanted to say that im back and working on BAF sounds next week i have vacation that means i will work on all stuff Share this post Link to post Share on other sites
purepassion 22 Posted April 12, 2011 good news! cant wait to hear the results! keep it up! btw VERY nice vid! (best MLRS Rocketpod sounds out there! ) you should really try this mod and discover more of its great sounds! Share this post Link to post Share on other sites
konrad1 10 Posted April 13, 2011 (edited) tomorrow i release small BAF alpha need your opinion if you like the sounds some preview ;) Edited April 13, 2011 by Konrad1 Share this post Link to post Share on other sites
johanna 11 Posted April 14, 2011 Best soundmod there is, just love it! Share this post Link to post Share on other sites
konrad1 10 Posted April 14, 2011 ok here is alpha BAF work continue this alpha also have placeholders (M240 ,Jackal M2 etc. ) this are done : SA80 (L85A2) , AW (LRR) , M249, NLAW,AS 50 http://www.gamefront.com/files/20223095/BAF.rar next week hopefully i can present you full version of BAF and fixed weapons and more realistic sound for the M16 they are done but i fixing more ;) Share this post Link to post Share on other sites
NinetyThird 10 Posted April 14, 2011 ...next week hopefully i can present you full version of BAF and fixed weapons and more realistic sound for the M16 they are done but i fixing more ;) great news Konrad1:bounce3: Share this post Link to post Share on other sites
Tom1 10 Posted April 15, 2011 (edited) Awesome!!! I know I have already said it but this is by far the best of all the soundmods :D Keep up the great work Edited April 16, 2011 by Tom1 Share this post Link to post Share on other sites
pandur 10 Posted April 16, 2011 I noticed that there's a big difference between Mk17 Sniper SD and Mk16 SD sound. From behind the weapon both are silent but infront of the firing soldier the Mk17 has a loud sonic-crack although Mk17 SD munition is used. I honestly have no idea if this is realistic due to the different caliber or just a small config error... btw I can't wait for the new BAF and explosion sounds Share this post Link to post Share on other sites
purepassion 22 Posted April 16, 2011 @Konrad good news your working on the BAF side but where are the single .pbo's ?!?!?! The complete modularity was an key feature of RWS, which is also an advantage to other soundmods but now its missing.... Is it in your concept to loose the modularity?? Share this post Link to post Share on other sites
konrad1 10 Posted April 17, 2011 not loosing modularity just for BAF cause there arent many modular baf sounds out there Share this post Link to post Share on other sites