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duckmeister

Questions about some mods

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I've been looking through the Six Updater catalog, and there's a few mods here that I've either seen in ArmA 2 videos or just look interesting.

Can someone either explain, or link me to a page that explains, the following mods?

@CSM2 (I know this is Chammy's Sound Mod, but I can't find a download link or any kind of useful information in his thread, he has never updated the OP)

@SIX (I've seen this used in one of Briggs' videos, what is it, exactly?)

@zeu_AI (Again, I know this is Zeus AI, but the thread seems to be for an out of date version, and I can't find any information on the latest version that's supposedly in the updater)

Any help would be appreciated. I might have questions later about OA and ACE compatibility.

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The CSM2 Armaholic link doesn't help me, as I've already seen it, and it doesn't provide information on OA compatibility.

The Zeus AI Armaholic link doesn't help me, as I've already seen it, and it looks like it hasn't been updated (and there are newer version on the Six Updater).

The Six Projects thread doesn't help me as it mainly talks about the Six Updater, and I still don't know what the @SIX mod actually does.

Trust me, I've done forum searches, google searches, perhaps not as thorough as I should, but don't take me for a fool, I've looked at all of those before.

Gotta love what a Google search and forums search brings up. Good show Gunter.

Uhhhh, nope.

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What do you need to know ? All the links Gunter gave explain what each one is and does. Clarify what you need so you can get the answer.

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What do you need to know ? All the links Gunter gave explain what each one is and does. Clarify what you need so you can get the answer.

I thought I explained myself clearly...

Extra clarifications in bold.

The CSM2 Armaholic link doesn't help me, as I've already seen it, and it doesn't provide information on OA compatibility. I need to know things like, for CO, do I need both @CSM2 and @CSM2OA?

The Zeus AI Armaholic link doesn't help me, as I've already seen it, and it looks like it hasn't been updated (and there are newer version on the Six Updater). How does the new version compare to the old? Is the ACE version on the same level as the new, non-ACE, version?

The Six Projects thread doesn't help me as it mainly talks about the Six Updater, and I still don't know what the @SIX mod actually does. This one is self-explanatory

I explained exactly what was wrong with Gunter's links. While I appreciate any and all help, that wasn't what I was looking for.

Hopefully everyone can now understand if I truly wasn't making myself clear.

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Ok for the Zeuss AI. The newer version is better than the older cause it has fixed some of the problems that were in the old version. The ACE version for Zeus is for use with the ACE mod running. So if you run ACE mod you run the ACE Zeus. If you don't run it you don't need to worry about it.

CSM2 is just a sound replacement mod. It is client side and the only person that can hear it is you. For CO you can run one or the other. The OA one just adds new sounds for the DLC.

The SIX mod has many diferent parts to it. You can find them all on Armaholic. Each one comes with a readme and is easy to understand what they do just by reading description.

Hope that helps you out. (I found all the answers with a search here on the forums BTW)

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Ok for the Zeuss AI. The newer version is better than the older cause it has fixed some of the problems that were in the old version. The ACE version for Zeus is for use with the ACE mod running. So if you run ACE mod you run the ACE Zeus. If you don't run it you don't need to worry about it.

CSM2 is just a sound replacement mod. It is client side and the only person that can hear it is you. For CO you can run one or the other. The OA one just adds new sounds for the DLC.

The SIX mod has many diferent parts to it. You can find them all on Armaholic. Each one comes with a readme and is easy to understand what they do just by reading description.

Hope that helps you out. (I found all the answers with a search here on the forums BTW)

Thanks for the answers.

I took a look at the readme files for Zeus AI, and it looks like the ACE version isn't updated like the non-ACE version is, but he does give instructions on which modules to use with ACE on the new version. So that is solved.

As for CSM2, am I supposed to run both CSM2 and CSM2OA (and BAF) if I have CO+BAF? All at once?

I'll take a look at the readme files for the @SIX mod, before I didn't want to download anything before I knew what it was, but it looks like readme files are the only way of getting information. EDIT: After looking at Armaholic, it seems like that won't be necessary.

Thanks again, all of this is very much appreciated.

Edited by Duckmeister

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Sorry for the unclear @SIX one :-)

@SIX was basically Six Battle Center: http://six.dev-heaven.net/wagn/Six_Battle_Center

Now it only contains some supplemental scripts, but Battle Center was integrated with ACE (as it required ACE anyway).

Ah, that makes total sense. Thanks.

Speaking of ACE, I know that there are missions packaged with ACE, how do I play them? I don't seem them in the Scenario menu at all. Am I supposed to take them out of an ACE folder and drop them into the missions folder?

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All this and you could have just downloaded the 2 mods and just went in game and found out for yourself if they worked or not.

No amount of explanation other then specified if its works in OA from the author will tell you then to just install it and try it.

the mods are free so you got nothing to lose but a few min of your time to test.

As for SIX Idk tbh I gave the link to the SIX thread thats all, and most of times if your unsure about a mod you want to contact the author,

most mods have a release thread.

I wouldn't post a link to a mod if it didn't work in OA anyways, I would have said otherwise.

Most sound mods from arma2 will work in OA.

Edited by Gnter Severloh

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All this and you could have just downloaded the 2 mods and just went in game and found out for yourself if they worked or not.

No amount of explanation other then specified if its works in OA from the author will tell you then to just install it and try it.

the mods are free so you got nothing to lose but a few min of your time to test.

As for SIX Idk tbh I gave the link to the SIX thread thats all, and most of times if your unsure about a mod you want to contact the author,

most mods have a release thread.

I wouldn't post a link to a mod if it didn't work in OA anyways, I would have said otherwise.

Most sound mods from arma2 will work in OA.

Please don't take it personally. I was simply looking for more specific information, not just

I gave the link to the SIX thread thats all

Plus, I've wasted enough time trying to figure out ArmA 2 mod compatibility before OA was even released. I really don't want to go through that trial and error again.

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Was never taken personally, I just made a point.

Testing a mod by itself takes no time, testing it with other mods takes time, thus my point being within 5 min you could have found out if they worked or not.

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