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dwringer

[SP] Choplifter for A2:CO

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Hey everyone. I have always wanted to contribute a mission to the community, and unfortunately this barely qualifies at the moment. Nevertheless I've had some fun playing it, and thought maybe others could as well. It's at least something a little different from the norm.

readme:

Mission: Choplifter 0.1a

Author: dwringer@gmail.com

Player(s): 1

----------------

Required Addons:

--> Arma 2: Combined Operations

--> Isla Duala v1.81

--> Dynamic AI Creator (DAC) v3.0

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Bugs:

* If civilian you're picking up dies (i.e. you kill him or land on him), you have to use Radio Alpha to request a new pickup target

* No briefing

* Untested End condition

* No debriefing

* No dialog

* And many more!

Overview:

You will get a series of missions, getting progressively farther and more difficult, using your UH-1Y. You start off next to some support vehicles (rearm, refuel, and repair here between missions). You will receive a random "hostage" (civilian) pickup target somewhere on the mainland (not too far at first). Land near the "LOAD" waypoint you are given, let the civlian board, then take him back to the home base to unload. As you accumulate points for rescuing hostages, the enemies you face will become more difficult to defeat.

Disclaimer:

I didn't spend that much time on this, it's more of an experiment in the techniques used. Nevertheless I had fun with it. I am aware there's a Choplifter mission for OFP: Resistance out there. It looks like it is much better than this one, but not having that game I can't play it. I didn't know of its existence when developing this in any case.

If somebody tries this and can't get it to work, let me know (and include the versions of any addons you're using, just so I can make sure that's not an issue on my end).

Requirements:

- ArmA 2

- Isla Duala

- Dynamic-AI-Creator (DAC)

Here is the file, just extract this to your [:\Arma 2 Operation Arrowhead]\Missions\ directory (wherever that happens to be):

http://www.megaupload.com/?d=3X4ZW0KP

Armaholic mirror:

- Choplifter (@)

Edited by dwringer
Thanks to Big and Armaholic for the mirror!

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excellent mission, random, challenging, innovative any way massive fun and the most important thing, it is REPLAYABLE!!!!!! ty for the time and effort

my pc can't handle the load, FPS issued well i need a new pc duo core just arn't enough. even 4K VD warfare my pc still run ok, especially that map 10 out of 10 mission i get very smooth preformance out of that map i never had any problem but that DAC really killing the fun...

then AI as always find a way to piss me off (i know not thing u can do, i should tell BI that), my ai always go blind even the target right front of me, try every thing giving them target. it still only do its own thing shoot when it wanna...

the drop off and repair point is too tight, not impossible to land but there r planty of empty space left on the NW island, y there?

it would be nice if there is a medic tent, back up gunner and extraction if my chopper is disable by some sneaky EI with a RPG... or give me a enginner?

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Hm all very good suggestions, and I am sorry about the performance issues. After the first 30-40 seconds once DAC initialization is complete some of the choppiness should let up, but I realize there are a LOT of groups on the map at one time (over fifty hostages and about forty militia groups, NOT counting what DAC generates (another 50-60 groups over the course of the game). I am sure this could be optimized; but my main focus was just implementing the idea of the mission and not making it "the way it should be done". Now I will certainly try and keep coming back to it to try and fix things up.

Gunner AI might be helped if your CPU isn't working as hard (but probably not, I guess, haha). The only way around that is to switch to manual fire or just use your Hydra rockets to blow away anybody your gunner seems to be ignoring. After the second or third pickup your best option is usually to avoid extended combat anyway, because you're going to be outgunned.

I was thinking about a medic or engineer, or even just a way to give you more "lives" (like the way Choplifter used to be), but nothing has really grabbed me yet on how to do it.

Finally, the dropoff point is so tight because 1) I remember having a lot of problems at first in the original choplifter with trying to land the dang thing, and 2) the challenge! (maybe not everyone's cup of tea I guess ;))

(And thank you for your kind words. There is a ways to go before I feel like there's anything in the mission to justify them, but it is appreciated :))

Edited by dwringer

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