Jump to content
Sign in to follow this  
AnimalMother92

ACE 1.9 (Advanced Combat Enviroment) for OA/CO

Recommended Posts

Hi,

Apologies if this is the wrong place to ask this...

How do you add something to the Interaction or Self Interaction menus using scripts(rather than the standard interaction menu using addaction)? I have tried to find a thread that will help me, but I am obviously not searching for the correct terminology.

Basically I am writing a mission where I would like several options available on the players self interaction menu.

I would ask in the Scripting thread, but I am not sure if this is an ACE feature/function or not - and the last person I saw asking an ACE question in that thread got roasted ;-)

Share this post


Link to post
Share on other sites
Hi,

Apologies if this is the wrong place to ask this...

How do you add something to the Interaction or Self Interaction menus using scripts(rather than the standard interaction menu using addaction)? I have tried to find a thread that will help me, but I am obviously not searching for the correct terminology.

Basically I am writing a mission where I would like several options available on the players self interaction menu.

I would ask in the Scripting thread, but I am not sure if this is an ACE feature/function or not - and the last person I saw asking an ACE question in that thread got roasted ;-)

http://ace.armastack.info/index.php/124/how-do-i-add-entrys-in-the-ace-interaction-menu-in-my-addons

All such questions can go there :)

Share this post


Link to post
Share on other sites
[uGAF] ACE_Dev YAS Repo:

@ACE__________484

@ACEX_________327

@ACEX_SM______87

@ACEX_RU______46

@ACEX_USNavy _48

@CBA__________156

Use the link bellow and save to favourites:

yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas

Auto config URL:

http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z

For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591

One note: You forgot to update the userconfig folder. Inside is the old clientside_config.hpp v10. I had to connect to KH for the v11. ;)

Share this post


Link to post
Share on other sites

What is this new little radar thingy in bottom-left corner of the screen whan flying the Apache? How do I use it properly?

Share this post


Link to post
Share on other sites

Oh, thats a cool thing, but can I put it in the lower left corner? The GPS is in the lower right corner and covered by the RWR

Share this post


Link to post
Share on other sites

Hi, Sickboy!

I have a little question for you about adding Local Mods in Six Updater:

For example, I have a standart target path for ACE preset:

C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe -world=empty -noSplash -skipIntro -mod="@CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@ACEX_SM

When I'm trying to add a couple of mods (say, @MOD1 and @MOD2), that doesnt exist in Six Updater mode-base, but do exist in my Arma2 directory--I get this line:

C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe -world=empty -noSplash -skipIntro -mod="@MOD1;@MOD2;@CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@ACEX_SM

As you see, they go in first place. But @CBA (and many others) must go first, as I know.

How can I change priority number for that Local Mods to put those in my custom order?

Using SU v2.4dev, all up-to-dated and works fine, exept this.

Thanks for your time!

Share this post


Link to post
Share on other sites

Load order doesn't really matter, because load order is 95% determined by RequiredAddons configuration inside the addons, the other 5% are either by design or bug in config.

Currently you can't change the order of Local Mods. Only of the network mods (by adjusting the priority field). I'll look into providing it in the future.

However e.g assigning priority -99 to the @CBA mod will put it in front of even the local mods.

ps This is the ACE thread, SU stuff available @ http://six.dev-heaven.net/wagn/Six_Updater+support and directly on the Homepage inside SU.

---------- Post added at 11:33 ---------- Previous post was at 10:05 ----------

Requesting close in favour of the new ACE 1.10 stable thread: http://forums.bistudio.com/showthread.php?t=117996

Also please see: http://ace.dev-heaven.net/wagn/ACE_switches_to_Maintenance_mode

Edited by Sickboy

Share this post


Link to post
Share on other sites

From the last changelog 1.10 RC4:

"Weight for weapons counting all attachments, with direct effect on dexterity [Robalo]"

Give this man a drink on my bill!

-k

Share this post


Link to post
Share on other sites

Hi, i just downloaded six updater downloaded all the ace mods etc... all working except one thing... i cannot figure out how to use earplugs. I have put my profile name in the client config which looks like this...

/*//////////////////////////////////////////////

//CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame

//--------------------

//FEATURES: Lets you choose different glasses

//---------

//TO ENABLE: Please ADD your Player Profile Name

//----------

//EXAMPLE:

//--------

//#define ACE_IDENTITY John Doe

//

//

//

//

////////--E D I T below THIS LINE--//////////*/

#define ACE_IDENTITY Wayne

Have i done this correct because nothing happens... if i put // in front it tells me in game its been disabled because my name does not match or something. My in game profile name is Wayne so i don't understand what is going on here. :confused:

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×