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AnimalMother92

ACE 1.9 (Advanced Combat Enviroment) for OA/CO

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The shell carrying animation is gone now. The round just sticks out the top of my head while I sprint.

And shouldn't the crew of the ACE M119 have the gear necessary to do his job? Like a Vector, a DAGR and map tools?

Not that I've been able to land a shot anywhere near on target, even with the three part tutorial. Is the computer supposed to give me an elevation?

Edited by maturin

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Not that I've been able to land a shot anywhere near on target, even with the three part tutorial. Is the computer supposed to give me an elevation?

Practice make things perfect.BTW the elevation is the quadrant value.;)

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Practice make things perfect.

Well, not really. In absence of a detailed description, I don't really understand when I am moving the sight and when I'm moving the gun.

Even when I try to cheat by placing the gun pointed directly towards the target so I only have to worry about elevation and alignment, nothing lands at the target.

BTW the elevation is the quadrant value.;)

That would have been... so good to know.

Edited by maturin

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hey , ive been working on a compass mod for ArmA2 and got it all working nicely in vanilla , but when i run ACE the ACE compass keeps coming up . So ive tryed to work on a replacement pack config but cant seem to get the Main ( RscCompass ) to be replaced . The RscDisplayMainMap changes but not the main compass , not sure if i need another classname or what and wondered if you guys could point me in the right direction.

Cheers

config:-

class RscObject;

class RscCompass;

class ACE_Compass: RscCompass

{

model = "\ADDONNAME\My_Compass.p3d";

};

class RscDisplayMainMap

{

class objects

{

class RscObject;

class Compass;

class ACE_Compass: Compass

{

model = "\ADDONNAME\My_Compass.p3d";

};

};

};

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Ooh, even worse this time. Does the non-PGO version disappear as well. That's actually serious as it makes it useless.

Worthy of a hotfix if anything is.

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Well yeah, the non PGO Version disappears as well, got me killed yesterday.#

*Oh no, there is a BTR coming up on us, let me pull out my RPG..... Ohhh this is not good*

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Well yeah, the non PGO Version disappears as well, got me killed yesterday.#

*Oh no, there is a BTR coming up on us, let me pull out my RPG..... Ohhh this is not good*

... :D

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Almost as much as we need PROFITEROLES?

Theres already crawling rolls, I'm not too sure how feasible adding in such animations is right now, the animation tools on offer are pretty gash

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Hotfix for 1.10 RC2 planned for today - which will probably be signed off as 1.10 stable later this week.

Addresses missileguidance IncomingMissile error, RPG sights missing, M2 slam side-attack simulation, and userconfigurable ACE compass.

Edited by Sickboy

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I just updated my ACE and my config stuff wont work, I can't get masks, earplugs etc. to work, I have set the correct name in the config but wont work and ingame says my config file is out of date. I used clippi to make new files and ended up with;

class Identity {
name = "Trauma";
};
#define ACE_NOVOICE
#define ACE_NOCROSS
//#define ACE_MINIMALHUD
//#define ACE_DISABLE_RUCKLESS
#define ACE_BALLTRACERS
ACE_CLIENTSIDE_CONFIG_VER = 9;

Still says my file is outdated. Also started to crash explorer on PC...

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I just updated my ACE and my config stuff wont work, I can't get masks, earplugs etc. to work, I have set the correct name in the config but wont work and ingame says my config file is out of date. I used clippi to make new files and ended up with;

class Identity {
name = "Trauma";
};
#define ACE_NOVOICE
#define ACE_NOCROSS
//#define ACE_MINIMALHUD
//#define ACE_DISABLE_RUCKLESS
#define ACE_BALLTRACERS
ACE_CLIENTSIDE_CONFIG_VER = 9;

Still says my file is outdated. Also started to crash explorer on PC...

My ACE user config file is at VER 10, while yours is VER 9.

I would resync and ensure you also sync the latest 'ace_clientside_config.hpp' file

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My ACE user config file is at VER 10, while yours is VER 9.

I would resync and ensure you also sync the latest 'ace_clientside_config.hpp' file

Done that and got the default config file and version 10 but now it wont recognize my profile... below is my current config. Ingame ACE settings displays no name at all where it lists the profile name.

/*//////////////////////////////////////////////
//       ___       ______   ______     ___    //
//      /   |     / ____/  / ____/    |__ \   //
//     / /| |    / /      / __/       __/ /   //
//    / ___ |   / /___   / /___      / __/    //
//   /_/  |_|   \____/  /_____/     /____/    //
//                                            //
//                                            //
////////////////////////////////////////////////
//                                            //
//          CLIENTSIDE CONFIG FILE            //
//                                            //
//////////////////////////////////////////////*/
/*//////////////////////////////////////////////
//      Save in UTF 8 / without BOM  Π         //
///////////////////////////////////////////////*/

/*//////////////////////////////////////////////
CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER
--------------------
FEATURES: Disables AI radio chatter as well as player radio chatter
---------
TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa.
----------
//////////////////////////////////////////////*/

#define ACE_NOVOICE


/*//////////////////////////////////////////////
CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS
--------------------
FEATURES: Disables/Reduces crosshairs
---------

Possible selections as documented in ACE2 Wiki
//////////////////////////////////////////////*/

#define ACE_NOCROSS


/*//////////////////////////////////////////////
CONFIG SETTING FOR : ACE 2 MOD - MINIMALISTIC HUD
--------------------
FEATURES: More Screen information, less HUD stuff
---------
TO ENABLE: Remove the "//" in front of the #define to change your desired hud feature. To disable, think vice versa.
----------
//////////////////////////////////////////////*/

//#define ACE_MINIMALHUD


/*//////////////////////////////////////////////
//CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame
//--------------------
//FEATURES: Lets you choose different glasses
//---------
//TO ENABLE: Please ADD your Player Profile Name
//----------
//EXAMPLE:
//--------
//#define ACE_IDENTITY John Doe
//
//
//
//
////////--E D I T below THIS LINE--//////////*/
#define ACE_IDENTITY Trauma


/*//////////////////////////////////////////////
CONFIG SETTING FOR : ACE 2 MOD - Ruckless
--------------------
FEATURES: Ruckless disables models with built-in Rucksacks on the models.
---------
TO RE-ENABLE the original models: please uncomment the define line below
----------
//////////////////////////////////////////////*/
// #define ACE_DISABLE_RUCKLESS


/*//////////////////////////////////////////////
CONFIG SETTING FOR : ACE 2 MOD - BALL TRACERS
--------------------
FEATURES: Alternative round tracers
---------
TO ENABLE: Remove the "//" in front of the #define to change your desired hud feature. To disable, think vice versa.
----------
//////////////////////////////////////////////*/

#define ACE_BALLTRACERS


//////////////////////////////////////
// DONT EDIT BELOW HERE !!!!!! ///////

//////////////////////////////////////
//////////////////////////////////////

ACE_CLIENTSIDE_CONFIG_VER = 10; //DO NOT EDIT

Edit: Just got Clippi v 1.16 from link above and let it do it's thing, changed my config file back to what I posted a few posts up, also back to version 9 from 10.

Edited by Trauma.au

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Any idea where staying brass is defined? I want to enable that.

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Any idea where staying brass is defined? I want to enable that.

In game ACE settings.

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In game ACE settings.

Yeah but how exactly do you define that to your Clippi? Because it doesn't save itself ingame at all from what i've noticed.

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