LordJarhead 1725 Posted March 5, 2011 (edited) LordJarhead presents: I want announce officially that I will set up a studio. The name is "Fr3quenciEs Audio Productions" and will act exclusively for the production of Soundmods! It will only produce for Arma 2 CO and Arma 3.For this, new and expensive sound softwares will be used which allows the revision with digital effects and "Noise Reduction Plugin 2.0i".The result, hopefully, are high-quality sounds which improve the stand of Soundmods in the fields of development and quality.For the realization we will use the CFG-structure of the serveral mods or from the J.S.R.S. Mod, but these CFG files are getting expanded more and more. In near future we will also able to use scripts.This thread is in first way to show the work and projects we are working on. With video demonstration and example-sounds we will try to make this interesting! Down below you can see a list of projects we are working on at the moment. I'll try to build our small Team and will hire more Soundmodders to make the FAP to a kind of production corporation with several Soundmodders. With a big knowlegde of the members we are able to help each other to expand the interest in Soundmod steadily.Well, FAP is not a project. FAP meant to be a meeting of soundmodders. To promote each other and to teach new Modders. All FAP Member will have the opportunity to learn from others or to test new things and discuss about them. Thus, each soundmodder can present his own individual projects, ask for help or meet other soundmodders and start something together. This should be a kind of training program. So, first we should get together and talk about all this. PM me if you're interested. Our small team currently consists of:Dennis K. (LordJarhead)Lead Audio DesignerAndy P. (SladeUSSOCOM)Second Lead DesignerMerlin K. (PurePassion)First Audio DeveloperKonrad J. (Konrad1)Audio DeveloperPatrick V. (LandsHeer)TraineeWe will start in some weeks with the creation of concepts and ideas and will present you our thoughts about the first mod we'll make....I thank you for you time. Take care...I appreciate any recognition for my work. Also I would be really greatful for an small donate you may want to do. Thank you so much.Donate Add______________________________________________________________________________________________________________________________________________________LordJarhead's Project:Project #1J.S.R.S. - FurtheR~AdvancE______________________________________________________________________________________________________________________________________________________LordJarhead, PurePassion and SladeUSSOCOMProject #1Project Zero by LordJarhead______________________________________________________________________________________________________________________________________________________Konrad1's Project list:Project #1Real Warfare Soundmod Edited September 1, 2011 by LordJarhead Share this post Link to post Share on other sites
johncage 30 Posted March 5, 2011 Sounds great, and best of luck. But try to make your presentation less spastic. I'd go with just a plain "Frequencies" instead of the 1337 speak. Not too many CSS players around here. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted March 6, 2011 Sounds like a cool Idea, looking forward to what you guys create! Share this post Link to post Share on other sites
Kristian 47 Posted March 6, 2011 Hopefully everything go smoothly this time. Remember them backups. ^^ Share this post Link to post Share on other sites
LordJarhead 1725 Posted March 6, 2011 Ha ha, yah we will! Or first concepts will be: Try to improve the whole movement sounds. Reworking new environmental sounds and of course making new weapon sounds at all. We will first try to make or own projects done (Slade: RWS. Me: JSRS) and than we can fully concentrate on this stuff! Thanks guys, Jarhead Share this post Link to post Share on other sites
purepassion 22 Posted March 6, 2011 Good Ideas you've got there! I think you should also try out the possibilities concerning dynamic sounds and maybe you can even find a way to sneek around the soundengine disadvantages like internal-external sounds getting automatically generated, different soundsamples in a short time or a different sound for static and vehicle mounted guns etc.. I think this would require a lot of scripting... Share this post Link to post Share on other sites
LordJarhead 1725 Posted March 6, 2011 Well, I guess there are some abilities we can play around with. There are an easy way to give an Static and an vehicleweapon different sounds while they're both separate named in cfg's. Maybe we gonna play around with the different areas in the game (village, Forest, Hills and so on) which was able with HARCP. But we'll see this in some weeks... First I got to make this picture a bit smaller :D Thanks so far, Jarhead Share this post Link to post Share on other sites
cannonouscrash 12 Posted March 6, 2011 This is sounding good. Cant wait for the FAP team to produce something :-X Share this post Link to post Share on other sites
LordJarhead 1725 Posted March 6, 2011 FAP team ....... FAP team???? ........... ah, FAP team!!! Hahah^^ no, joking, yah that sounds great..... i guess I use this now for all my posts... Jarhead FAP team XD Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 6, 2011 Sounds like a cool project, not sure how I feel about having @FAP in my Arma directory though :p Share this post Link to post Share on other sites
cannonouscrash 12 Posted March 6, 2011 Sounds like a cool project, not sure how I feel about having @FAP in my Arma directory though :p Everyone has a FAP folder somewhere on the pc, Just gives us another place to hide stuff! Share this post Link to post Share on other sites
Kristian 47 Posted March 6, 2011 ArmA2/@FAP/Addons/Data/Media/xxx.jpg :p Can't wait to see this getting started. All this teaming up and gettin' pro software sounds so epic. Share this post Link to post Share on other sites
McLupo 118 Posted March 7, 2011 Can´t wait listen to the first samples! Awesome! Please include more "Radio Chatter" in vehicles, tanks and so on...?! Create a new atmosphere, real life in combat. Wish u all the best for the project!! Regards Share this post Link to post Share on other sites
purepassion 22 Posted March 7, 2011 Its the fap fap fap fap FAP TEAM!!!! :p:D Share this post Link to post Share on other sites
LordJarhead 1725 Posted March 7, 2011 Haha^^ You're more excited than myself, what the hell^^ First we have to make some ideas and so on. But the three things I was talking about are still in our concepts, Weapons, Movement and Environment first I guess. But pleaseeeeee..... wait! :D I getting more nervous everyday because of your nice ??feedback?? and getting into real trouble when we bring some shit out at the end of the day. But the fap fap fap fap FAP TEAM!!!! will start to make some ideas soon ;) :D Jarhead Share this post Link to post Share on other sites
cannonouscrash 12 Posted March 7, 2011 Ive got no doubt that the fap team will produce something we can really get stuck into.. err yeah.. Anyway, Sorry to give your accronym a completely different meaning. Looking forward to you showing us some of it! Share this post Link to post Share on other sites
LordJarhead 1725 Posted March 7, 2011 Hey, I'm really happy about any comment you guys give! Be sure of that :) Jarhead Share this post Link to post Share on other sites
sarge4267 16 Posted March 7, 2011 Hey looking very slick there! little question: Are you going to focus on realism? or more on a hollywood-based theme? Anyway love your work! Share this post Link to post Share on other sites
Defunkt 431 Posted March 7, 2011 Given all the activity around sound mods right now and the degree to which kju is involved behind the scenes assisting with configs, isn't it time you got your heads together and formally adopted something like the modularSoundTemplate? If everyone is using the same configs and pbo layout then we (the users) are in mix 'n' match Nirvana. Share this post Link to post Share on other sites
LordJarhead 1725 Posted March 7, 2011 Of course we try to stay on realism... but when we gonna have a nice sounds which is nice but not much realistic, we would take it. So we try to play a bit around to find a balance between realism and nice sounds where we put two parts in realism, one in nice sounds. 2/1 or 66%/33% ha ha ha. Jarhead Share this post Link to post Share on other sites
hellfire257 3 Posted March 7, 2011 Given all the activity around sound mods right now and the degree to which kju is involved behind the scenes assisting with configs, isn't it time you got your heads together and formally adopted something like the modularSoundTemplate? If everyone is using the same configs and pbo layout then we (the users) are in mix 'n' match Nirvana. Excellent suggestion. There are certain soundmods that I love, but unlike JSRS, they are not fully modular so I cannot use them to their maximum. Share this post Link to post Share on other sites
LordJarhead 1725 Posted March 7, 2011 ? JSRS Is fully modular!! Or did I get you wrong mate? I split everything in it's own .pbo! Even the configs are in an single pbo! There is no way to be MORE modular I guess.... Jarhead Share this post Link to post Share on other sites
sarge4267 16 Posted March 7, 2011 Of course we try to stay on realism... but when we gonna have a nice sounds which is nice but not much realistic, we would take it.So we try to play a bit around to find a balance between realism and nice sounds where we put two parts in realism, one in nice sounds. 2/1 or 66%/33% ha ha ha. Jarhead Ok sound great! Share this post Link to post Share on other sites
hellfire257 3 Posted March 7, 2011 Yeah that is what we mean LJ. Its just that some mods do not follow the modular system (as yours does) which makes it difficult to tweak our sounds to our tastes. The MST is what you have in JSRS already. :) Share this post Link to post Share on other sites