Shatteredciv 10 Posted February 25, 2011 How do I stop Artillery (Active) or tell my Transport (Active) to disengage or cancel a pickup order and land back at base? I'm having a hell of a time trying to figure out how to do this! Please help! :) Thanks. Share this post Link to post Share on other sites
MissionCreep 12 Posted February 25, 2011 Yes ... I'd like to know how to pull fired ordnance out of the air and put it back into the tube too! Share this post Link to post Share on other sites
Shatteredciv 10 Posted February 25, 2011 Yes ... I'd like to know how to pull fired ordnance out of the air and put it back into the tube too! Before the coordinates are mapped out (smart ass :)) - it remains (Active) indefinitely. Regardless, there is always a delay confirming the barrage - I figured you should be able to recall the order - even at the last second (e.g. - a school bus filled with children pulls out into the intersection you're targeting). Anyways, I would like to know how to turn an Active support state into an Inactive one, whether it is transport or artillery. Share this post Link to post Share on other sites
Shatteredciv 10 Posted February 26, 2011 Seriously? Is this a known bug? Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted February 26, 2011 For the artillary what are you useing to call the artillary? The ingame modules, or a script? and in what game Arma2, OA, or Arma2:CO? Share this post Link to post Share on other sites
Shatteredciv 10 Posted February 27, 2011 For the artillary what are you useing to call the artillary? The ingame modules, or a script? and in what game Arma2, OA, or Arma2:CO? Arma2, and I am calling the arty in with the Communication option and then Support within the in-game campaign - without scripts. The arty though isn't really the bigger issue compared to sending my helicopter back to base however. Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted February 27, 2011 I see within the in-game campaign, campaign must be using the artillary modules then if your using the communications, I thought there was an action to cancel that, I know you could cancel the art midway on the one modules. Share this post Link to post Share on other sites
Shatteredciv 10 Posted March 3, 2011 Hmm, now any way to send the Heli back to base? Share this post Link to post Share on other sites