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Shatteredciv

Cancelling Support options?

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How do I stop Artillery (Active) or tell my Transport (Active) to disengage or cancel a pickup order and land back at base? I'm having a hell of a time trying to figure out how to do this! Please help! :) Thanks.

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Yes ... I'd like to know how to pull fired ordnance out of the air and put it back into the tube too!

Before the coordinates are mapped out (smart ass :)) - it remains (Active) indefinitely. Regardless, there is always a delay confirming the barrage - I figured you should be able to recall the order - even at the last second (e.g. - a school bus filled with children pulls out into the intersection you're targeting).

Anyways, I would like to know how to turn an Active support state into an Inactive one, whether it is transport or artillery.

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For the artillary what are you useing to call the artillary?

The ingame modules, or a script?

and in what game Arma2, OA, or Arma2:CO?

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For the artillary what are you useing to call the artillary?

The ingame modules, or a script?

and in what game Arma2, OA, or Arma2:CO?

Arma2, and I am calling the arty in with the Communication option and then Support within the in-game campaign - without scripts. The arty though isn't really the bigger issue compared to sending my helicopter back to base however.

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I see

within the in-game campaign, campaign must be using the artillary modules then if your using the communications,

I thought there was an action to cancel that, I know you could cancel the art midway on the one modules.

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