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oktyabr

basic ground textures?

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Ok, I know I saw a guide around here somewhere but I can't seem to find it!

All I have so far is the grass from the tutorial map. Another thread said that one, as well as the others, could be found in the Utes.pbo, etc. but aren't they encrypted?

I need grass, sand, and black, volcanic basalt. Is there someplace/somewhere where I can find these easily or do I have to make them from scratch?

Ok, I need palm trees, mangrove (swamp/salt marsh type trees) and maybe some pineapple too?

Thanks in advance.

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In order to get ArmA2 ground textures, you will have

- to unpbo ArmA2/ArmA2:OA islands/terrain,

- get for each ground texture 3 .paa files such as :

yap_skala_mco

yap_skala_detail_co

yap_skala_detail_nohq

from my own Yapal map using edited Porto skala texture, an example of a working ArmA2 texture ported from ArmA.

- to build a working RVMAT based on ArmA model :

ambient[] = {0.9,0.9,0.9,1};

diffuse[] = {0.9,0.9,0.9,1};

forcedDiffuse[] = {0.02,0.02,0.02,1};

specular[] = {0.0,0.0,0.0,0};

specularPower = 1; // specular interpolator must be enabled

emmisive[] = {0,0,0,0};

PixelShaderID = "NormalMapDiffuse";

VertexShaderID = "NormalMapDiffuseAlpha";

//surfaceInfo = "landtext\bumps.bisurf";

class Stage1

{ // normal map

texture="OLDBR\Yapal\Data\yap_skala_detail_nohq.paa";

uvSource="tex";

class uvTransform

{

aside[] = {10,0,0};

up[] = {0,10,0};

dir[] = {0,0,10};

pos[] = {0,0,0};

};

};

class Stage2

{

texture="OLDBR\Yapal\Data\yap_skala_detail_co.paa";

uvSource="tex";

class uvTransform

{

aside[] = {10,0,0};

up[] = {0,10,0};

dir[] = {0,0,10};

pos[] = {0,0,0};

};

};

- In order to have a custom texture, as the basalt thing you want, you will have to edit the texture ... I am using the free The Gimp and TexView to do so, have a look at Beton tutorial somewhere on this Visitor3 forum.

- To get the kind of vegetation you want, have a look at great and unique African Foliage by Berghoff.

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Thanks!

I got a couple of textures working now. Just need to tweak the colors.

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