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Khalashnikovf

Particles visible even from 10 000 metres?

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Hi,

Is there anyway how to do this?

Well, except to set up distanceview on maximum?

I need it for my nuclear explosion script and I need it to be visible for almost all around of Island.

Any ideas pls?

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you could try moving the mushroom cloud closer to the person and just make it so the player cannot go too close to it with like radiation or something

---------- Post added at 09:44 AM ---------- Previous post was at 09:41 AM ----------

Code:

//Radiation script

hint "Player has received a lethal dose of radation";

_health = damage player;

while {alive player} do

{_health = _health + 0.05;

player setdamage _health;

sleep 60;

}

Save this as a script and in the on activation field of your trigger which you've synced to the player, put

Code:

nul = [this] execvm "radiation.sqf"

Thats a radiation script tpw made for me a while ago

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Yeah, I had same thoughts, but Im glad that I know how to modify particles, not mention to cycle its still changed position :)

Math is no issue, but particles and method of it ... it would be really funny and I guess not working properly because of growing Mushroom cloud from the ground.

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I know how to make some cycle :D

(I have my own radiation script :) )

There is problem with cycle for particles. Create particle and destroy particle ... and destroy it completely so its not visible anymore and create whole mushroom cloud only one mm beside ... its impossible.

There must be way how to let particles be visible in distance

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