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icebreakr

Visitors for Arma2

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Well, they are done. But I'm still tweaking their weapons. And most importantly, taking away their new grenade launchers ;)

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Well, they are done. But I'm still tweaking their weapons. And most importantly, taking away their new grenade launchers ;)

Great to hear! :D I am curious of this new weapons :) Finally I will be able to do missions in x-com style with great looking aliens. Great work :) Good luck in your work.

Regards

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Well, they are done. But I'm still tweaking their weapons. And most importantly, taking away their new grenade launchers ;)

Aww... But grenade launchers are so fun!

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perfect addon for Warfare conversion.

but possible Aliens tech-tree possibilities kinda frustrating/wide presently ;)

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You just turned my three-sided warfare map & idea into 4. ;) Thanks =)

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Hello IceBreakr

will you include some missions with the mod just to show it's potential to players and mission makers.

and when i say missions i mean to things like the missions you have mentioned on page 14.

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Well, BadBenson is working on new weapons (no WIPs sorry) and he'll be done soon.

I'm preparing a big MP event with SBP Team playing as aliens (probably assisted by one other team, 16AA / Fusion / etc. come to my mind) versus all other players. I'm planning three missions with various objectives. I'll announce it here on BIF when we release this addon.

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It will be worth the wait guys. This will be a high quality addon for sure.

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A new map will be made for Zetaborn Aliens v2.0 addon. Its based on a real area in USA (sorry, not Roswell or any other similiar place). Its a small rural area with three towns an an airport (or two). Perfect for human vs alien MP event with several scenarios I'm already putting together ;) it should be fun.

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I very much hope it will include a crop circle and/or some weird paleo-american rock paintings depicting earlier Visitations ;)

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Don't worry, its all there ;)

Name of the map will be "Keystone, USA" ;)

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Very nice! This is getting better and better. Thanks for all the hard work you guys are putting into it.

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would be really good if you will make a 15km on 15km map of area 51 later.

if not then i can understand, but still with all the conspiracies around it a map like this will fit perfectly for an addon like this.

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Screw zombiez when you have Alienz lurking around making creepy sounds ;)

spidi_encounter.jpg

Edited by IceBreakr

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Don't worry, its all there ;)

Name of the map will be "Keystone, USA" ;)

W-we might get an American map? Like, that isn't against the rules or something?

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Hey Ice, just curious, are just the infantry weapons for the Zeta being reworked or the vehicles too?

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Infantry weapons are new, but I'm tweaking the vehicle weapons, too. Tonight I hope to make them more agressive toward infantry, too.

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Hello Ice, I'd like to ask what physics will they vehicles use? I mean fixed or rotary wing? becouse when i was playing version included in Isla Duala, I have met with problem crashing air vehicles when they were just flying around and attacking infantry. only mothership does what it should do.

Also I would suggest fixed wing phisics with VTOL option for player.

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Hello Ice, I'd like to ask what physics will they vehicles use? I mean fixed or rotary wing? becouse when i was playing version included in Isla Duala, I have met with problem crashing air vehicles when they were just flying around and attacking infantry. only mothership does what it should do.

Also I would suggest fixed wing phisics with VTOL option for player.

i think the mv 22 flight model will fit the most for this

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i think the mv 22 flight model will fit the most for this

I dunno if AI can land and start F35 and Harrier in VTOL but I remember that AI can land and start MV-22 in VTOL

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