e0s888 10 Posted July 23, 2012 Hi Ice, any news on Aliens? Share this post Link to post Share on other sites
icebreakr 3101 Posted July 23, 2012 Well, they are done. But I'm still tweaking their weapons. And most importantly, taking away their new grenade launchers ;) Share this post Link to post Share on other sites
e0s888 10 Posted July 23, 2012 Well, they are done. But I'm still tweaking their weapons. And most importantly, taking away their new grenade launchers ;) Great to hear! :D I am curious of this new weapons :) Finally I will be able to do missions in x-com style with great looking aliens. Great work :) Good luck in your work. Regards Share this post Link to post Share on other sites
b00ce 160 Posted July 23, 2012 Well, they are done. But I'm still tweaking their weapons. And most importantly, taking away their new grenade launchers ;) Aww... But grenade launchers are so fun! Share this post Link to post Share on other sites
BasileyOne 10 Posted July 25, 2012 perfect addon for Warfare conversion. but possible Aliens tech-tree possibilities kinda frustrating/wide presently ;) Share this post Link to post Share on other sites
icebreakr 3101 Posted July 25, 2012 You just turned my three-sided warfare map & idea into 4. ;) Thanks =) Share this post Link to post Share on other sites
strangerinthenight 1 Posted September 11, 2012 Hello IceBreakr will you include some missions with the mod just to show it's potential to players and mission makers. and when i say missions i mean to things like the missions you have mentioned on page 14. Share this post Link to post Share on other sites
icebreakr 3101 Posted September 13, 2012 Well, BadBenson is working on new weapons (no WIPs sorry) and he'll be done soon. I'm preparing a big MP event with SBP Team playing as aliens (probably assisted by one other team, 16AA / Fusion / etc. come to my mind) versus all other players. I'm planning three missions with various objectives. I'll announce it here on BIF when we release this addon. Share this post Link to post Share on other sites
dcal 16 Posted September 14, 2012 It will be worth the wait guys. This will be a high quality addon for sure. Share this post Link to post Share on other sites
icebreakr 3101 Posted September 25, 2012 A new map will be made for Zetaborn Aliens v2.0 addon. Its based on a real area in USA (sorry, not Roswell or any other similiar place). Its a small rural area with three towns an an airport (or two). Perfect for human vs alien MP event with several scenarios I'm already putting together ;) it should be fun. Share this post Link to post Share on other sites
dialektiikka 10 Posted September 26, 2012 I very much hope it will include a crop circle and/or some weird paleo-american rock paintings depicting earlier Visitations ;) Share this post Link to post Share on other sites
icebreakr 3101 Posted September 26, 2012 Don't worry, its all there ;) Name of the map will be "Keystone, USA" ;) Share this post Link to post Share on other sites
dcal 16 Posted September 27, 2012 Very nice! This is getting better and better. Thanks for all the hard work you guys are putting into it. Share this post Link to post Share on other sites
strangerinthenight 1 Posted September 27, 2012 would be really good if you will make a 15km on 15km map of area 51 later. if not then i can understand, but still with all the conspiracies around it a map like this will fit perfectly for an addon like this. Share this post Link to post Share on other sites
icebreakr 3101 Posted September 27, 2012 Sorry, nope. Share this post Link to post Share on other sites
dcal 16 Posted September 27, 2012 Phaeden's 29 Palms map could double as an area 51 type location. It is a desert military base with remote areas. http://www.armaholic.com/page.php?id=17522 Share this post Link to post Share on other sites
icebreakr 3101 Posted September 30, 2012 (edited) Screw zombiez when you have Alienz lurking around making creepy sounds ;) Edited September 30, 2012 by IceBreakr Share this post Link to post Share on other sites
dcal 16 Posted September 30, 2012 Whoa....lock and load Share this post Link to post Share on other sites
AmericanFAC 1 Posted October 1, 2012 Don't worry, its all there ;)Name of the map will be "Keystone, USA" ;) W-we might get an American map? Like, that isn't against the rules or something? Share this post Link to post Share on other sites
dcal 16 Posted October 1, 2012 Hey Ice, just curious, are just the infantry weapons for the Zeta being reworked or the vehicles too? Share this post Link to post Share on other sites
icebreakr 3101 Posted October 1, 2012 Infantry weapons are new, but I'm tweaking the vehicle weapons, too. Tonight I hope to make them more agressive toward infantry, too. Share this post Link to post Share on other sites
chauvinista 10 Posted October 6, 2012 Hello Ice, I'd like to ask what physics will they vehicles use? I mean fixed or rotary wing? becouse when i was playing version included in Isla Duala, I have met with problem crashing air vehicles when they were just flying around and attacking infantry. only mothership does what it should do. Also I would suggest fixed wing phisics with VTOL option for player. Share this post Link to post Share on other sites
strangerinthenight 1 Posted October 6, 2012 Hello Ice, I'd like to ask what physics will they vehicles use? I mean fixed or rotary wing? becouse when i was playing version included in Isla Duala, I have met with problem crashing air vehicles when they were just flying around and attacking infantry. only mothership does what it should do.Also I would suggest fixed wing phisics with VTOL option for player. i think the mv 22 flight model will fit the most for this Share this post Link to post Share on other sites
chauvinista 10 Posted October 7, 2012 i think the mv 22 flight model will fit the most for this I dunno if AI can land and start F35 and Harrier in VTOL but I remember that AI can land and start MV-22 in VTOL Share this post Link to post Share on other sites