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ArmAriffic

Map click explosion

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Hi there,

can be done like this:

ClickBomb.sqf:

[font="Fixedsys"]// ----> Local only
if (!local player) exitWith {};


// ----> Hint
hint "Open your map and mark the target with a single click.";


// ----> (Re)Set variable
MapClicked = false;


// ----> Get the map click
onMapSingleClick "clickPos = _pos; MapClicked = true; onMapSingleClick {};";


// ----> Wait until clicked
waitUntil {MapClicked};


// ----> Create bomb
"Bo_Mk82" createVehicle clickPos;[/font]

Can be called via action for example:

[font="Fixedsys"]player addAction ["Drop bomb","ClickBomb.sqf"];[/font]

Edited by sxp2high

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No problem... Just keep in mind that my example above is for singleplayer. If you want to use this in a multiplayer mission, we need to make some changes...

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if (!local player) exitWith {};

Not sure what this is supposed to do? player is local on every client.

if (_this select 1!=player) exitWith {}; will make the script execute only for the caller of the action.

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Action is always executed only on the machine who uses the action.

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How would I put the code directly into the on activation field of a radio trigger, without the scriptcall.

Edited by Two Dogs

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I understand this script perfectly, My question is is it possible to have it where instead of just one bomb I have 3 bombs exploding in close proximity to each other. what i was trying was to use the map click to get the map pos and then use a random generator to create 3 positions on which bombs would explode with in 20 meters of each other. Any help would be greatly appreciated.

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