CptBBQ 10 Posted February 13, 2011 Hi there! I need to be able to attach any two objects to each other, without changing their actual positions. For example, vehicle A is standing in front of static weapon B. B is attached to A, but doesn´t change position. Only if A moves, B moves along. First thing I tried was this: _obj attachTo [_target, _target worldToModel (getPos _obj)]; ... seemed obvious to me, but didn´t work as expected. The attached objects z-axis-position changes. Most of the time the object disappears underground, but some objects hover above the ground. I guessed there´s some arbitrary offset build into the worldToModel command. So I tried using the objects original z-position as the vertical offset, but still, most objects are attached above or below their actual z-position. Has anyone experienced similar problems? Any chance there´s a workaround? Any help is appreciated! Cheers, CptBBQ PS: I know my example can be solved with different techniques, but for the actual purpose it´s very important that the object remains at it´s exact position when attached. I never had such problems with attachTo before Share this post Link to post Share on other sites
f2k sel 145 Posted February 13, 2011 (edited) your making it too complicated _obj attachTo [_target]; Things will disappear if the original object is moved and the terrain changes. Edited February 13, 2011 by F2k Sel 1 Share this post Link to post Share on other sites
CptBBQ 10 Posted February 13, 2011 OMG! I didn´t know attachTo would work that way, too... that makes everything so much easier. Thank you, Sel! PS: to be fair to myself, the biki doesn´t state that the offset is optional =) Share this post Link to post Share on other sites