ryguy 10 Posted February 12, 2011 One unfortunate thing about Arma 2 and OA are they both only have one loading screen by default. In OA, it's the US army base with tanks and such. In Arma 2, it's the guy yelling with the osprey overhead. I recommend that in future improvements you make the screens more varied, for instance, they could have tips in front of the image such as Editor tips, battle tips, and interesting info about vehicles and guns. This has been done in some other games but first off arma 2 has WAY more variety to talk about, from ships, to "fictional info" (DYK about chernarus :P) to aircraft. Also it would simply be less boring to look at better screenshots of the game. Get some variety in there! :bounce3: Share this post Link to post Share on other sites
Cyteless 10 Posted February 12, 2011 Not a bad idea. Not a priority, but not a bad idea. Share this post Link to post Share on other sites
Gunter Severloh 4011 Posted February 12, 2011 I'm for it but its not like you cant do this yourself and release it as a mod. Check out one of the posts in reply I made on a question on how to do this. http://forums.bistudio.com/showthread.php?p=1830520#post1830520 Share this post Link to post Share on other sites
celery 8 Posted February 12, 2011 I prefer the original A2 loading screen over the picture of a US base in the desert. It's as if Takistan has stolen the show and is the only relevant environment in the game. Share this post Link to post Share on other sites
Kristian 47 Posted February 14, 2011 changing loading screens, with general battle and editor tips would make the game feel much more... "game"y. :p If you know what I mean. Also, a proper intro before menu would be nice Share this post Link to post Share on other sites
ryguy 10 Posted February 14, 2011 Yea arma OA already got halfway there with the mainstream user-friendly look with the tutorials. This would complete it. Share this post Link to post Share on other sites
icebreakr 3140 Posted February 14, 2011 I prefer the original A2 loading screen over the picture of a US base in the desert. It's as if Takistan has stolen the show and is the only relevant environment in the game. +1 Any tips how I can add new loading screens if my addon is "active"? Share this post Link to post Share on other sites
mr burns 131 Posted February 14, 2011 Also, a proper intro before menu would be nice plz no 5 minutes of that loud and flashy "buy my product naow!" shit in ArmA. The way it is, ArmA´s un"game"y start procedure only benefits modders who are forced to quit/restart their game in a ridiculous manner frequently (hint @ ingame binarize / ingame script editor / etc.). In the end, it´s going to be no-intro´ed anyhow. -nosplash all the way. +1Any tips how I can add new loading screens if my addon is "active"? class CfgPatches { class my_loading_screen { units[] = {}; weapons[] = {}; requiredVersion = 1.570000; requiredAddons[] = {"CAUI","CAMisc"}; }; }; /*extern*/ class RscDisplayLoading; /*extern*/ class RscPictureKeepAspect; class my_RscDisplayLoading : RscDisplayLoading { class Variants { class LoadingOne { class controls { class LoadingPic: RscPictureKeepAspect { text = "\ca\ui\data\loadscreen_test_c_co.paa"; }; }; }; }; }; /*extern*/ class RscStandardDisplay; class my_RscDisplayStart: RscStandardDisplay { class controls { class LoadingPic: RscPictureKeepAspect { text = "\ca\ui\data\loadscreen_test_c_co.paa"; }; }; }; ^^ I tried this but it didn´t wanna work *shrugs* Share this post Link to post Share on other sites