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peppy

Helo Land Direction?

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I have been searching around and have found many scripts that land helos, but I have not found any that will allow adjustments to the Direction of witch the helo is facing on the landing.

Typically the helo will turn, WHY!? I have no idea, as a fact I think it is kind of redundant, and really a pain in the ass.

Can anyone post and idea, suggestion, link or information regarding this BUG~!.

Thanks.

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Basically the Pilot will take a look at the landing zone for possible obstacels not visible when approaching directly. Also to be sure the LZ is save to land there. So it's not a bug but how it should be.

Maybe fly a few rounds in the editor, try a few direct landings and a few with a turn-in landing.

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According to Suma, if there's wind, AI will pilots will turn into it while landing. You could possibly take advantage of this and set the wind direction opposite of the direction you want them to land.

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If you want something as exact as that your best bet may be to record the movement, doesn't sound like something you can effectively micromanage

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Myke;1854206']Basically the Pilot will take a look at the landing zone for possible obstacles not visible when approaching directly. Also to be sure the LZ is save to land there. So it's not a bug but how it should be.

Maybe fly a few rounds in the editor' date=' try a few direct landings and a few with a turn-in landing.[/quote']

I am actually REALY good at piloting! in this game. as a fact piloting is essential in many of my missions. BUT Ai has to have the same discretion as I or similar, for example, near missing objects for that Drop In and Jump out landings.

I am working on a script right now, but I am having a hard time getting the Turn and land ratios correct.

I will update this if I come up with a successful solution as there does not seem to be any at this time, well none that I have found yet.

According to Suma, if there's wind, AI will pilots will turn into it while landing. You could possibly take advantage of this and set the wind direction opposite of the direction you want them to land.

Yes I have heard this as well, But I really don’t think it plays any roll in how the helo will land, for example, using WP's will cause the helo to land facing the next WP no matter the wind, However I am not using way points. I am using Direct Cords, such as [x, y, z].

If you want something as exact as that your best bet may be to record the movement, doesn't sound like something you can effectively micromanage

I don’t like OA, however isn’t that a feature of that release, and is it possible to do in ARMA II?, there is an issue with this as well, The helo will be landing in all kinds of situations, so one recorded landing will not actually work. At the moment I am trying to establish 6 Landing patterns that are selected depending on the situation and landing area.

Thanks for the replies all, it does not seem to be any real definitive answers, and this answer is similar to what I have received on four other forums regarding the same question. I wonder why? As the missions use a helo landing script that does something quite similar and this is what I have been working on. A custom script based that is responsive, and actuate.

Alternatively I could be asking, how a guy could rotate 4 marker zones around the helo no matter which direction it is facing so that they are always square to it.

PS: it’s a BUG! Because its BUGing me :)

Edited by Peppy

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