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daveygary1979

US Special Forces Helmet Pack

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So i started working on a helmet pack thet you can select in the edit profiel screen.

All was going great

and then bam, i went indoors and this happened

http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-02-0800-09-12-06.jpg

it glowed the whole time like i was outdoors and the helmet appeared like it was above the window as i walked past!

so i went back to the drawing board and tried a few different solutions but the one that worked was placing the textures on the top layer (i think it means alpha layer but i am not too sure and o2 is very vague)

After that things were going swimmingly again

http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-02-0804-11-04-48.jpg

now all seemed great, i had the correct lighting for the surrounding environment, textures appeared to be behind the windows when appropriate!

then walking down the street i happened to pass inder a street light and noticed this

http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-02-1122-28-08-92.jpg

so i went up to a nearby vehicle to test its shadow and

http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-02-1122-27-33-96.jpg

once again glowing heads are back!!!!

i have no clue what to do????

railings that i guess cast alpha shadows have the same problem, they effect the model that i am using's body but when it comes to my helmet nothing!

the shadow works on the floor

http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-02-1122-28-39-41.jpg

and at one point i did have self casting shadows on the helmet but they went away and i don't know why???

i have tried adjusting layer heights, changing the _co file from a paa to a pac to a tga and using photoshops plugin and texview 2 to try and save these images to see if thats the problem.

I REALLY NEED HELP or i will really need help lol (its driving me nuts!!!)

and helpful responses will be greatly appreciated

thank you for your time!

daveygary1979

oh and once i get this sorted i am going to release them to all YAY!!!!

http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-02-0804-17-38-63.jpg

http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-02-0804-18-10-83.jpg

http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-02-0720-26-29-00.jpg

Edited by Rellikki

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Great idea for addon dude. When you get a chance ask in the addon editing thread. I believe the problem you might be having has to with textures. In the edit thread all the best addon guys will give you advice and there are also lots of tutorials. Good luck with you project.

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I used to get lighting problems from using the wrong (or none at all) .RVMAT. Perhaps asking in the O2 section could entice some experts to help you out?

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i hope you'll solve this problem,those helmets are fantastic...Black hawk's one is awesome

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so i went ahead and remade my smdi map and that made the helmets look even nicer but the problem still exists!

i am using super shaders and i think i am going to go ahead and remake my as map today!

i will also post a sample of my rvmat on here to see if anyone can spot a problem that may be causing it.

thanks guys.

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Is there a way you can make it to where in the mission editor you can give other units helmets too? Does the helmets come with radios too?

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i am unfortunatly not that good at configs, i was going to try and make this an ammo box addon where you can choose your kevlar ingame but i lack the knowlage to do that so at the moment this is solely for edit player selection!

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How does it look on units who already have helmets on? (I'm guessing this is kinda like a 'sunglasses' mod, except with helmets, right?)

Abs

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yeah, unfortunately the models that are already wearing anything other than a bandana or a watch cap (beanie) have conflicts (not written or game halting, just graphical collision ie peaks coming through the front of the helmet, helmet areas flashing through textures etc).

I have tested them with my own models, the tf86 seals (no headgear) and any bis model i can get with no head gear! if only there was a way to disable headgear on a model (although i know there isnt because models are hard coded and cant be altered like that.)

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Have you thought about donating these helmets to other addon makers who are making units? Fox '09 comes to mind, though I'm sure there are a ton more who would love to add these to their addons. :)

Personally, my favourite one is the one with the classes sticking through the strap of the helmet. Nice work on these bad boys.

Abs

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I don't know how well it will work, but you can make them seperate object and use the attach to command for the memory point on the bis heads.

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Just now seen this, really nice Helmets. You said you dont know much about cfg but if you ask around im sure somebody can help you out in this and if anything maybe an replacement pack for all SF BIS and Pilot BIS could use your helmets.

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@daveygary1979,

Any chance you could create camo painted protec helmets with some attachments (velcro, IR flag, NVG mount, and IR strobe) like you have on your MICH helmets? I think it would be awesome for it to be a part of your pack and would be great to add them on SOF models to add more variety with respect to headgear.

Edited by bugkill

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@davey,

Another idea for you - headsets. I know I've wanted those earmuffs with radio and selective freq reduction on bare-headed units more times than I care to mention. All you'd have to do is delete the helmet and paraphernalia from around them (and rebake your _AS map, if you've done one).

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I could release that I guess bit would they not have the same lighting problems? If you were to wear them under a Kevlar would they not glow? I am getting kinda annoyed with not being able to solve this problem!!!

Edit: and this maybe a real noob question but how do you bake the as map?

Edited by daveygary1979

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u can export your model to *.obj format and use the free tool XNormal to bake the AO map from that. but u need proper UVs (no overlapping)

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Daveygary how did you make the helmets? from scratch or did you have a template of some sort and created them from that? Cool addon on by the way.

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i think those are from the arma 2 force recon or the arma 2 oa delta force, the rest i would assume he made

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It's BIS helmets with Daveygary's attachments. Too bad he hasn't released a helmet pack. It'd be nice if he released this helmet pack and made some of his Rangers (or just one Ranger called Player) that was helmetless.

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its not BIS's helmet, i made it using maya from scratch and ported it over to O2, if you look at my posts on here and armaholic you can see my WIP shots from the beginning! Thank you!

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