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Coffeecat

How to check if mines are deactivated?

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I want to place RU Mines in the Editor and have the task to disarm them, about 10 mines. Is there a way to check via trigger if the 10 mines are all deactivated? I searched but i cant find any solution? only found the action commands for disarming mines. Thanks..!

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I made a similar thread a while back:

http://forums.bistudio.com/showthread.php?t=92266&highlight=deactivate+mine

Note the posts from VictorFarbau about creating the checksums from the vectorUp of the mine itself. Hope it helps :-)

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thanks! i understand the concept of checking the vector of the mine, also i can place the mines via code. now im curious how exactly the code to check the vectors of like 10 mines with name for example:mine1, mine2 and so one would look like

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