Sennacherib 0 Posted February 5, 2011 hi, when I binarize addons, they don't appear on the map. when I run binarize, I have no errors, but nothing appears in game. i try to create hedgerows, so I use BIS proxies and models for the trees and the bushes. btw the models appear in wrptool. someone could explain to me, the good way to use binarize. do i need a cpp, for objects which will be on a map? :( Share this post Link to post Share on other sites
sanctuary 19 Posted February 5, 2011 I don't know for your building, but to binarize correctly you should have a config.cpp with a class CfgModels that has your building defined in it. Try this : // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 #define ww4untrained 1 #define ww4experienced 1.5 #define ww4trained 2 #define ww4spectrained 4 #define ww4elitetrained 8 class CfgModels { class Default { sections[]={}; sectionsInherit=""; }; class YourP3DName:Default {}; }; Share this post Link to post Share on other sites
Sennacherib 0 Posted February 5, 2011 ok, thx, i'm going to try this. could you check my p3d? An other thing, if i can understand, how works the paths lod and the roadway lod, that would be great. I know how to create them, but for example, i don't understand: -class: map or -canocclude 0 etc etc. in fact, I just need an example. Share this post Link to post Share on other sites
sanctuary 19 Posted February 5, 2011 I'm very far from a building p3d specialist. You can try to give a look into the bunker model i did in ww4 : http://www.sendspace.com/file/w47wxm It's not a complex building and has a simple path lod so it may be easier to understand than for a house. And check Brsseb lesson about house building, there's some explanation about roadway and path lods : http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson8/lesson8_a.htm Share this post Link to post Share on other sites
Sennacherib 0 Posted February 7, 2011 thx mate. ;) I have always a problem with the "inpos" , so your model will be useful, to understand this stuff :D Share this post Link to post Share on other sites