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HateDread

Disabling and/or Bypassing Map/Journal?

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Howdy,

Is it possible to disable the ingame map, without leaving the black screen when the player presses 'm'? Can I overwrite it somehow with some scripting/dialog magic? It's to create the illusion of being lost without having a black map (and I know I can just remove player marker from map, but I'd rather not reveal terrain). Even better would be if I were to be able to replace it with my own image.

Also, similarly, the journal/note/task sections of the map screen... any way to disable them? E.g. if I want to add a task but not have it show? I wouldn't like the 'gear', 'units', etc, tabs.

Sorry for the tough/odd ones :)

- HateDread.

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Can't you just take the map out out the unit's inventory?

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Block the map key action with a displayEH on the main display (46).

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I prefer the solution of Mosh. Delete the map from inventory with unitName removeWeapon "itemMap".

:rolleyes:

*Update*

Here is an sample mission with disabled map key: -= clickyclicky =-

Edited by Buliwyf

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Thanks guys.

I do know about removing the map... I should've been more clear with this line:

Is it possible to disable the ingame map, without leaving the black screen when the player presses 'm'?

Cheers Buliwyf, I'll give that a go.

Is there a way, now, to replace the map? I.e. have it turned off, then reassign my own custom dialog/image stuff to that button?

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Looking at Buliwyf's sample mission, in disableMapKey.sqf, there is an if-statement that returns true. You could add a line before the true statement to display an image resource (defined in description.ext) using cutRsc.

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