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HateDread

Soundtrack-style Handling?

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Hey all,

Ya'll know how in many games, there are soundtracks with 'exploration/calm' style tracks, and 'combat' tracks? And how they switch at the right times? How could one do that in ArmA, and smoothly?

What I mean is... let's say I'm playing Explore_Song_1, through to Explore_Song_5, but during the middle of it, the player spots an enemy, engages in combat, etc, and the music switches to a random 'combat' track?

I could possibly, and messily, do the conditions, but how would I switch it seamlessly?

Cheers,

- HateDread.

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My jukebox script can handle playlists and fadeouts. All you need to do is execute a playlist with the right conditions.

Edited by Celery

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make a trigger of type detected by. Make it repeatedly and on activation make it play a certain track, then on deactivation go back to the old track.

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