eble 3 Posted February 8, 2011 Are the weapon bays animated (or gonna be)? Yes they are animated already. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 8, 2011 Are the weapon bays animated (or gonna be)? They are and you can open them (all at once) when on the ground to see what's loaded (from outside). Share this post Link to post Share on other sites
kage74 10 Posted February 8, 2011 Schweetz! Just love those extra details. :D Share this post Link to post Share on other sites
RaiBow Six Vegas 2 10 Posted February 8, 2011 Myke;1851423']They are and you can open them (all at once) when on the ground to see what's loaded (from outside). I have a question maby you will reedit the DKKM RAH-66 Commanche??? I want the script than AI will close baydoors??? Ðt your discretion please add other fixes and features???? Only if you can do it??? Share this post Link to post Share on other sites
wld427 1705 Posted February 8, 2011 nice update to the F-22.... Share this post Link to post Share on other sites
nes4day 2 Posted February 9, 2011 RaiBow, is that directed at me or Myke? Share this post Link to post Share on other sites
RaiBow Six Vegas 2 10 Posted February 9, 2011 RaiBow, is that directed at me or Myke? For both) Only if you can do or want it ??? You reconvert beautifull bird) Now if you can reconvert ARMA-2 DKKM RAH-66 Commanche Share this post Link to post Share on other sites
max power 21 Posted February 9, 2011 (edited) The DKMM RAH-66 has already been converted for ArmA 2. There is an addon request thread for this purpose, you know. Edited February 9, 2011 by Max Power Share this post Link to post Share on other sites
nes4day 2 Posted February 9, 2011 (edited) What Max said Edited February 9, 2011 by nes4day Share this post Link to post Share on other sites
Fletch94 10 Posted February 9, 2011 Hey nes4day, thanks for your great work on the F22 project. Just wondering when the update will be ready, i cant wait :) Keep up the great work! Share this post Link to post Share on other sites
nes4day 2 Posted February 9, 2011 (edited) @Flectch, the update release is most likely tomorrow by no later then 9:30PM Australian Eastern Time (+10 Brisbane). I'm just doing some fine tuning, trying to make sure that the speed and handling factors are properly addressed Edited February 9, 2011 by nes4day Share this post Link to post Share on other sites
kage74 10 Posted February 9, 2011 (edited) DKMM RAH-66 has already been converted I think he was asking about the weapon bays…since the F-22 is going to have animated weapon bays. He was asking if they would have a look at the DKMM RAH-66's weapon bays…because they seem to be bugged and won't stay shut. AI keeps opening them…you close them, he just opens them up again. How come you don't see all the kewl technology we developed anymore? It sucks that all these projects get canceled by the military…or senate for budget reasons. Edited February 9, 2011 by kage74 Share this post Link to post Share on other sites
wolfbite 8 Posted February 9, 2011 It would suck worse for you if you ended up with the economy of Africa for keeping them... Anyway those are comments for another section... This is about the F-22 raptor mod huys stay on topic Share this post Link to post Share on other sites
reconteam 19 Posted February 9, 2011 That isn't the real reason, but yeah not the place for such discussion. Any chance we could see some more load-outs for the F-22A? Different JDAMs for example? Share this post Link to post Share on other sites
RaiBow Six Vegas 2 10 Posted February 9, 2011 I think he was asking about the weapon bays…since the F-22 is going to have animated weapon bays. He was asking if they would have a look at the DKMM RAH-66's weapon bays…because they seem to be bugged and won't stay shut. AI keeps opening them…you close them, he just opens them up again.How come you don't see all the kewl technology we developed anymore? It sucks that all these projects get canceled by the military…or senate for budget reasons. Yes) This is what i want))):bounce3: The only pity is that the U.S. Army to close the project of these helicopters, but he will forever remain in my memory as the most unique and exotic stealth helicopter(((( :( But the first time I saw this helicopter in the game C & C Renegade - its using heroin antagonist - Sakura :rolleyes: Share this post Link to post Share on other sites
max power 21 Posted February 9, 2011 You should put a request in the request thread then. Share this post Link to post Share on other sites
RaiBow Six Vegas 2 10 Posted February 9, 2011 You should put a request in the request thread then. Ok i will do it and thank's for solution)!:rolleyes::) Share this post Link to post Share on other sites
dingyisun 10 Posted February 9, 2011 Any chance we could see some more load-outs for the F-22A? Different JDAMs for example? [GLT] Myke and nes4day have been working hard to incorporate that in the next update. Share this post Link to post Share on other sites
nes4day 2 Posted February 10, 2011 V0.2.5 is out Link: File Front Mirror Required Addons GLT Missilebox v3.2 Community Based Addons Note: This addon requires Operation Arrowhead New screenshots at the first post Enjoy Changelog V0.2.5 - [improved] HUD replaced with newer set-up - [added] leaning for pilot (only in 1st person), for evaluation purposes - [fixed] canopy function did not work inside the cockpit - [tweaked] Max Speed increased from 1200 to 1500, for evaluation purposes V0.2.2 - V0.2.4 - [tweak] handling and performence changes V0.2.1 -[added] GBU-39 Variant -[Removed] leaning for pilot (only in 1st person) V0.2 ([GLT]Myke's Edit) - [added] Afterburner script - [changed] replaced weapons by Missilebox variants - [improved] Models section count reduced for better performance - [improved] lowest resolution LOD replaced - [improved] flight handling now fits better for a air superiority fighter - [improved] rvmats changed to ArmA 2 super shader - [tweak] basic TI map added so it wont glow white (appropriate TI maps have still to be done) - [added] leaning for pilot (only in 1st person) - [added] GPS/INS guidance system - [added] config prepared for the upcoming GBU-39 variant Share this post Link to post Share on other sites
lao fei mao 21 Posted February 10, 2011 Great, thanks for your effort! Share this post Link to post Share on other sites
1in1class 0 Posted February 10, 2011 Nice work, keep it going. Share this post Link to post Share on other sites
mosh 0 Posted February 10, 2011 Thanks for the update! Share this post Link to post Share on other sites
Fletch94 10 Posted February 10, 2011 (edited) When you pop flares the right main weapon bay opens, the afterburner isn't working, the lean feature is still present, and the speed is still too slow. But the new effects are great, the cockpit looks a lot better, the bombs are great, the new open weapon bays function and the open canopy function are great, and the manoeuvrability is exceptionally improved. Definately a major improvement from 0.1 beta, thanks for all your hard work nes4day and [GLT] Myke! Edited February 10, 2011 by Fletch94 Share this post Link to post Share on other sites
nes4day 2 Posted February 10, 2011 (edited) Note: the afterburner seems to have issues, please report all errors so I can make the appropriate adjustments Also you need to be at full throttle LEFT Shift + Q to bring up the afterburner function. P.S I would like some feedback about the leaning function Edited February 10, 2011 by nes4day Share this post Link to post Share on other sites