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EMSI

CSLA for A2CO

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OK, when it's a bridge tank, how you can explain maximum road speed which is indicated as 80 km/h ? :D

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You got me with that EMSI :D, but now nothing fits, only Tochka have max speed on road ~70km/h other vehicles max 50km/h. So something different, nothing from pictures you send.

Edited by tom3kb

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What about the self-propelled AA system STROP I, or self-propelled 120mm mortar 85 PRAM-S or ShPLK STROP II.

Who knows? :)

Edited by EMSI

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Fresh report from the intel room!

During the night, we received another pic of "unknown" vehicle.

Unfortunately the noise degrades the quality a lot.

vnoci.jpg

Anyway, our experts found an algorithm to decode impaired pic.

Here is the progress of decoding:

U_new_49.jpg

U_new_39.jpgU_new_29.jpg

General Characteristics (selected):

Length: 10.5 m (34.44 ft)

Weight: 23,000 kg (50,706 lbs)

Maximum Road Speed: 80 km/h (50 mph)

Range: 600 km (373 mi)

Fording: 1.4 m (4.59 ft)

Crew: 4 to 5

Armament:

CONFIDENTIAL

Ammunition:

CONFIDENTIAL

Operators (selected):

Czech Republic - 164 pcs

Slovakia - 135 pcs

Edited by EMSI

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Yes, now we can confirm that it's self-propelled gun howitzer DANA model 77 (152mm).

U_new_19.jpg

U_new_09.jpg

U_done.jpg

Click on the image to see the reality ...

General Characteristics (selected):

Length: 10.5 m (34.44 ft)

Weight: 23,000 kg (50,706 lbs)

Maximum Road Speed: 80 km/h (50 mph)

Range: 600 km (373 mi)

Fording: 1.4 m (4.59 ft)

Crew: 4 to 5

Rate of Fire: 3 rpm for 30 minutes

Maximum Gun Range: 18 km (11 mi)

Powerplant: one V-12 air cooled diesel Tatra T2-939-34 engine delivering 345 hp (257.27 kW)

Armament:

Primary: 152 mm gun-howitzer, length: 5,580 mm (37 calibers)

Secondary: 12.7 mm MG DShKM

Ammunition:

152-EOF, which means "high-explosive" with a maximum range of 18 km

152-EOFd, which means "high-explosive long-range" with a maximum range of 20 km

152-EPrSv, which means "high-explosive anti-tank" used for direct-fire at armored targets

Operators:

Cyprus - 12 pcs

Czech Republic - 164 pcs

Georgia - 47 pcs

Libya - 120 pcs

Poland - 111 pcs

Slovakia - 135 pcs

Stay tuned for further info about other vehicles and SP campaign ...

Edited by EMSI

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SP campaign for CSLA i waiting for this so long :)

Ps: that DANA model looks great.

You managed to fool me with those photographs earlier (I was so sure and...I missed) ;)

Edited by tom3kb

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Looking for SP missions including in the MOD?

Here is the list with short description:


Steal the Land Rover

This is an old-school OFP mission like Steal the UAZ was. Quick and funny mission ...

EMSI_auto.png

Type: Stealth

Difficulty: Moderate

Released in: v2.00

Description:

Move stealthily into the village of Solnichniy and steal an AFMC Land Rover.Your movement must be stealthy and quick. If the enemies will destroy the Land Rover, the mission fails.The mission has a few random elements, so it is possible to play it several times.


C.A.P.

C.A.P. - Combat air patrol on heavily armed planes A-10 Thunderbolt II

EMSI_cap.png

Type: Aerial

Difficulty: Easy/Moderate

Released in: v2.00

Description:

Your main task is to attack an enemy airbase (position YANKEE) and eliminate all resistance on it.This will clear the way for the assault group STARDUST, which will try to occupy the airport and its surroundings in the night.

The CSLA is moving all types of aviation to this position and especially attack planes Su-25K Frogfoot and MiG-29A Fulcrum can be a serious danger for us.It is therefore necessary to use surprise, to take the initiative and strike first.You and your wingman should cover each other's backs during the raid on position YANKEE. Don't let them get any of you down.

For the arrival to the enemy territory (ZULU), use a low flight level to evade being seen by the forward outposts and to be able to use the element of surprise.

Try to eliminate all the aerial technique as soon as possible to have nothing in your way when destroying the ground targets.Save your ammo, use precise aiming and select targets with the highest priority.

In the case of being downed a rescue team is ready (call sign Seamus - 1xUH-60 + 2xAH-1T). They will pick you up after the sunset on the specified position.


Cobra

Destroy the enemy convoy. The ammo supply must not get to the hidden howitzers.

EMSI_cobra.png

Type: Aerial

Difficulty: Moderate

Released in: v2.00

Description:

In the last two days we successfuly pushed the enemy troops (CSLA) from the northern tip of Chernarus.

Thanks to a number of recon teams in the rear of the enemy, we are always up-to-date about current enemy movements.

Today in the early morning we received a report about the transfer of artillery ammo from Elektrozavodsk to the Berezino area, where a battery of howitzers is probably hidden.

While we don't know the battery's position now, we can at least cut this ammo supply as a prevention.

This is your task for today.

Get into the assigned chopper as a pilot on the field base of the 312. Chopper Squadron and take off.

Proceed with the mission.

The recon units informed us a few minutes ago about an enemy convoy which is moving from Elektrozavodsk to the Nizhnoye-Berezino area.

The convoy consists of three OT-64 Skot armored vehicles and two Tatra T-813 Kolos trucks.

Your primary task is to stop the convoy and destroy all its vehicles.

Don't waste your ammo, because it can be used for a secondary task, or to repel any invaders.

The mission has a few random elements, so it's possible to play it several times.


Convoy

Convoy escort of service vehicles across the territory controlled by the rebels forces.

EMSI_convoy.png

Type: Vehicle/infantry

Difficulty: Moderate/Hard

Released in: v2.13

Description:

After the movement to camp take command over the unit responsible for protection of the convoy of vehicles.

Your task is to escurely escort convoy of service vehicles to the field airport on the north - close to the village Krasnostav.

At least one vehicle must to reach the target area.

Choose one of the possible routes for the movement of convoy.

You have a choice between BLUE and RED.

In village Gvozdno is located CSLA checkpoint.

Village Krasnostav isn't under our control, so you need to pass through this position carefully.

On the the north field airport are waiting CSLA paratroopers.

If all three vehicles Praga V3S will be destroyed, the mission ends with failure.

Use all available firepower of your squad to suppress all enemy ambushes.

Be prepared for possible enemy ambushes, hidden AT specialists or highly mobile patrols on armed vehicles.


Operation Dynamo

Deep in the enemy territory. Deal a crushing blow to rebels in Chernarus.

EMSI_Operation_Dynamo.png

Type: Stealth/Infantry

Difficulty: Hard

Released in: v2.00

Description:

The primary task of this mission is to stealthily infiltrate the village of Dubrovka, find an insurgent officer and eliminate him.

Our informers identified him as the commander of this area.

The second primary task is to destroy a hidden armory at the Devil's Castle.

This will annihilate a large reserve of the insurgent's weapons and ammunition.

The other two tasks are optional, but their completion will deal more devastating blows to the insurgents in Chernarus.

If the entire team is be dead, the mission ends with failure. Throughout the mission, try to behave cautiously and stealthily.

Don't stay too long in one place, the game will generate more enemies.

Selection of the evacuation position can be provided by anyone from the team, not just the commander. Just one team member is needed at the evacuation point to succesfully complete the mission.

Note that this mission is also MP compatible - you can find it in MP missions under the same name.


Frogfoot

Our scouts revealed the presence of an ammo train near the Komarovo village. Destroy this train before the weapons reach the hands of FIA rebels.EMSI_frogfoot.png

Type: Aerial

Difficulty: Easy/Moderate

Released in: v2.00

Description:

Our scouts revealed the presence of an ammo train near the Komarovo village. Destroy this train before the weapons reach the hands of FIA rebels.

Theses hidden scouts will report you the situation in the target zone using radio.

The presence of some AFMC is expected in the target zone. Keep your eyes open because also aerial contact is expected.

Save your ammo and aim carefully.

You are starting on the airbase, so follow the instructions from the tower and then take off from the base. Destroy the ammo train!


Heavy Metal

Combat recon across the enemy territory. Your crew is waiting in the T-72.

EMSI_heavy_metal.png

Type: Tank

Difficulty: Moderate

Released in: v2.00

Description:

Provide a combat recon with maximum possible use of firepower and speed together with your tank platoon (callsign BADGER) all the way to the village of Stary Sobor.

Be ready for possible enemy ambushes, hidden AT specialists or highly mobile patrols on armed Land Rovers.

In cooperation with a mechanized group (call sign ODRA), capture, secure and hold positions in the village of Stary Sobor.

Be aware of possible enemy counterattacks. They may come from either side.

If all four tanks are destroyed, the mission ends with failure.

Use the Teamswitch function to switch between the crew members (default key "T").

To call a service team (callsign LABE) on DTP-90, use the radio (0-0-1). This team comes to the last known location of your tank, so you have to stand in place and secure the surroundings.


Hold position

Locate an old fortification, capture it and hold the position at any cost.

EMSI_hold_position.png

Type: Infantry

Difficulty: Hard

Released in: v2.13

Description:

Your task is to locate the positions of an old fortifications over the nearby hill. These forts are remnants of the static defense from the Second World War era and therefore their finding can be a problem.

But when we will locate and capture them, we will have the advantage of a good overview of the surroundings.

Movement to the target area will be provided by the waiting truck Praga V3S. Together with your team, board on its deck.After moving to the entry position get out from the truck and regroup your group.Get ready for the recon in unknown area.

In the assigned area try to locate all the bunkers which can be occupied later.

According to the available old photos and documents, the fortification should consist of six bunkers.

Provide combat recon in the assigned areas. As a backup firepower (for the covering fire support) you can use localized bunkers.

Than take defensive positions in the localized bunkers and wait there for the arrival of reinforcements (group BEAR).In the case of low ammo return to the near camp.

Watch out for any surprise attacks of FIA rebels. You're in enemy territory.


In the shadows

The camp of CSLA vehicles was located. Now remains to place the explosives and detonate them.

EMSI_in_the_shadows.png

Type: Stealth

Difficulty: Moderate/Hard

Released in: v2.13

Description:

Your task is to penetrate into the area of the small CSLA camp where are localized supply and repairing vehicles.

And these cars are your primary goal - destroy them using charges.

CSLA camp full of vehicles was located on the edge of nearby wood.

Move quietly there and place charges under the the all supply and repairing vehicles.

Then detonate all explosives from the save distance or using their timer.

After the destruction of the supply and service vehicles as quickly as possible, move to the safety.

Mission has an optional task.

Try to eliminate the commanding officer in the CSLA camp. This task has a low priority.

Move carefully from cover to cover. Although the night, use any dark shadows in the light of moonlight.

If necessary, you can use a small shelter with various weapons and ammunition.Starting position is different at each mission start - repeatable gameplay.

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Patrol

Recon patrol to the uncontrolled territory. Contact with the enemy rebels is highly expected.

EMSI_patrol.png

Type: Infantry

Difficulty: Easy/Moderate

Released in: v2.00

Description:

After the drop out from the chopper near the village of Guglovo, find the officer at the checkpoint with assigned call sign BADU.

There you will receive current information about today's mission.

Lead a patrol with your unit in the area code-named Black Forest. Be careful, because this territory isn't fully under the control of AFMC troops. Therefore, it's assumed that you will make contact with FIA rebels.

Get your boys right back to the base.

During the patrol in the locality of Black Forest you may localize all available traces which can tell us something about the presence of FIA rebels.

They should particularly be hidden camps with ammo, but also random rebel patrols.

According to some yet unverified information from the locals, somewhere in the area with call sign Black Forest is the old entrance to the underground complex. It remained there after the former Red Army that this area was likely used as an ammo depot.

Localize this entry.

Try to keep your team together and cover each other's backs. Rebels may surprise you anywhere.

Save your ammo, because the closest AFMC checkpoint is the position BADU.

So far, our units have reached Guglovo in their fight against the FIA rebels. But this is only a small dent into the uncontrolled area.


Tulga

According to the latest information, the FIA rebels have some ammo and weapons hidden somewhere in the area of the village of Tulga. Find and defuse it.

EMSI_tulga.png

Type: Infantry

Difficulty: Easy

Released in: v2.00

Description:

Yesterday evening we received a report from our informants about hidden FIA ammo in the area of the village of Tulga.

Unsurprisingly, your task is to get into that village and find this hidden ammo.

Browse therefore sheds, old huts, or other possible hiding places.

Only after this can the located ammo be destroyed.

And keep your eyes open, you will be moving in an area controlled by the rebels. Some civilians still sympathize with them.

The mission has a few random elements, so it is possible to play it several times.

Don't shoot at civilians. They are unarmed and scared.

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Amazing, I love the mig-29! Do you plan on adding Sukhoi aircrafts such as SU-27/30/33/35/37? All other addons look like plastic lol.

Thankyou for the wonderful addon!

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I think Mig-29 is there only 'cuz CSLA operated them IRL. As far as I know they didn't operate any Su-27/30 (other versions aren't even from that time period).

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My 2 cents about Sukhois... A very good Su-17 by Franze was released a while ago. Do you have any plans for adding it to your mod?

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@EMSi

Im searching for more missions for CSLA mod, maybe you know about some Czech arma 2 sites or forums where players create/and releases more missions for this mod. I dont care in what language mission are made (Czech, Eng etc)

Edited by tom3kb

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If you define new magazines / features for weapon, it could happen that CSLA mod will rewrite your definition. The same problem is between CSLA and ACE: ACE rewrites CSLA definitions because BI OFP / ArmA / ArmA-2 Engines are not able to merge definitions of one weapon from two mods.

Edited by Faly

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My 2 cents about Sukhois... A very good Su-17 by Franze was released a while ago. Do you have any plans for adding it to your mod?
Not yet. Now we are working on more stuff for the AFMC side. They need some "reinforecements".

---------- Post added at 21:14 ---------- Previous post was at 21:06 ----------

@EMSi

Im searching for more missions for CSLA mod, maybe you know about some Czech arma 2 sites or forums where players create/and releases more missions for this mod. I dont care in what language mission are made (Czech, Eng etc)

Unfortunately, there are not so much missions using CSLA content. As I know, some people are edit/create few missions, but they are "worry" (?) about the realease. The good example is our SP/MP community competition = we received only 2 missions (which were released in our mod as a Community extension).

Anyway, any other playable content is welcomed ... and we are still working on SP campaign (now contains about 30 missions).

Edited by EMSI

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and we are still working on SP campaign (now contains about 30 missions).

Holy :O cant await to play

go on :)

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Not yet. Now we are working on more stuff for the AFMC side. They need some "reinforecements".

---------- Post added at 21:14 ---------- Previous post was at 21:06 ----------

d ... and we are still working on SP campaign (now contains about 30 missions).

All I have to say is: Nogova - Soviet sub - 60min intro = epicness!

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Nogova is useless in Arma 2 due to large of island, different requirements for AI etc. ... there will be Chernarus (original, not that one Lite in summer "camo").

Soviet sub is already used - http://forums.bistudio.com/showthread.php?90067-CSLA-Studio-work-in-progress-thread&p=2191113&viewfull=1#post2191113

60min intro - boring, 15-30 mins is/will be enough ;)

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I was just being nostalgic....ok time to start up OFP w. CSLA(again)

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CSLA Mod, one of my favourites since 10 years, with FDF, RHS and FFUR : P ...

Tested it and your quality standards haven't changed. That's truely impressive.

And that NSIS installer ! Thank you for keeping high the standards... Looking forward to see you in ArmA III

Hope Maa's still around?

Regards,

TB

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