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Tand3rsson

To many civs and movecapture?

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Ok, so here is how it is; Im using the map Fallujah, and sinces ambient civs works porly on this map (too few created) i descided to create my own, making groups and individual civs patroling random areas using UPS. Said and done, works fine.

However, when i then try the mission, the movecapture i have done of a helicopter starts to "lagg" (only this heli, rest of game is fine :confused:) causing it to crash, thus destroying the whole mission.

(Also, this did not happen only with OPFOR patrols, although in smaller numbers)

HELP PLEASE. It was suppose to be my first release to public... and it was looking good, untill I added civs. And cant really leave em out either cause such a big city without any ppl except OPFOR would suuuck :(

Is there anyway for exempel to wait with the activation of the urban patrol script until the chopper has made its flight? Im getting the feeling that the problem is that the game gets too much from scripts, and cant collect it all. Can I set a priority?

Edited by Tand3rsson

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