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ladlon

Ran out of room on command line for mod folder

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Hi again... Okay, I know how to do mod folders and all that, but just ran into an unexpected issue... I've run out of room to add my latest @[mod folder] references in the command line of the Arma2 shortcut... so I can't add the latest ones. Is there some method to use in such a case?

I can't really get rid of any of them, as they are either necessary for certain maps, or some other thing.

Some of them are maps (the standard ones like Duala, etc).

Problem is, my latest mods I'm trying to install have four or more mod folders associated with them. For example, I wanted to put in BlastcoreFX, but that alone has four separate mod folders within it. Can you group them together inside a single mod folder, or something so that you only have to reference one folder in the shortcut command line?

The other mod I've just installed is the JSRS sound mod, and that too has four separate mod folders... so very quickly, you run out of command line space... unless there's something I'm doing wrong here (which I hope is the case).

Can anyone help me out with this? Am I supposed to be referencing EACH of the four mod folders in both these new mods in my command line, or is there some better method?

Thanks in advance....

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Ya, I always use the search feature... and it narrows it down to about 200 posts...

So... I don't really appreciate the attitude. If you don't want to help, then I'm not putting a gun to your head.

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Ya, I always use the search feature... and it narrows it down to about 200 posts...

How about you learn to use it then? Switch from posts to titles: EXAMPLE

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You can group most addons into folders.

I have 10+ main folders that I place my mods into. I group them into folder names like: Cars, armor, planes,Units and so on.

I think JSRS and blastcore and some Islands is best to have in orginal folders or it may not work properly.

To make it alot easier to launch different addons you could install a mod launcher

I use SpiritedMachine Arma II launcher

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Thanks, Bullet Purveyor. Your help is greatly appreciated. I'll look into that.

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Yep as BP said, amalgamate similar mods into fewer folders. @Maps, @Vehicles, @Units, @Misc etc (just remember about each folder's Addons sub-folder ;)). This coupled with a game launcher will make things much more manageable for you :)

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Hello again, DMarkwick!

Okay, so do I make an @[mod name] folder, and then put the four @[folder names] in that, or do I just dump the contents of all four mod folders into that new single folder?

And, do I then just reference the single folder (and the internal ones will get automatically launched)?

Just curious, more than anything... as I will most likely take your advice and use the launcher that BP suggested. Sounds like a much more pleasant way of setting everything up (as that command line window is so damn small!).

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An alternative method is to start the game with a command file instructions by Frederf:

Purpose: A completed .CMD file serves as a "shortcut" to launch arma2oa.exe with the necessary commands for mods, attributes, etc.

Benefits: The .CMD file format is easily editable and modular. There is no limit to the length of the command line in a .CMD file, unlike a standard Windows shortcut field.

Here's my example:

Code:

set OAPATH=C:\Games\ArmA 2\

set ATR=-noIntro

set MODS=@ACE;@ACEX;@ACEX_SM;@CBA;@DAC;@GL4;BAF;Expansion;

"%OAPATH%\arma2oa.exe" -mod=%MODS% %ATR%

The first three lines are setting variables, OAPATH, ATR, and MODS. The fourth line is the execution line that combines these variables. This is a simple example, but imagination and need are the only limits to this method.

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Hi, Raynor. Well, that's an interesting alternative I didn't know about. Thanks!

Okay, so that coding is in the .cmd file, which you just create with a text editor, correct?

And then that .cmd file would be put on the desktop? (Just want to be sure I'm understanding correctly)

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Okay, I think I can swing that. I'll try all that stuff out.

Thanks BP, DMarkwick and Rynor. You guys really represent some of the good, helpful people that are in this A2 community.

I'll post here again once I get one of those methods working (...or screw something else up!).

Cheers!

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Say for example you wish to make a @Maps folder: you make the @Maps folder, then inside that you make an Addons folder, then inside that you place all your map PBO files, and any other PBOs that might have come packaged up with them for example vegetation files or building files that a particular map might need.

Same with a @Vehicles folder. You make a @Vehicles\Addons folder and place all your *.PBO vehicle files inside that.

Then treat those @Maps @Vehicles folders exactly like any other addon (you've essentially made one, larger addon), either by command line or game launcher.

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(Yep, that makes sense too, DMarkwick. Thanks!)

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The .cmd method worked great for me. Thanks again, guys!

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