stormridersp 11 Posted January 26, 2011 I have a question but I dont know if it belongs here or Map Editing forum. It may belong to both so here it comes.I´m currently developing a Musa Qaleh custom map. I´m trying to be as close as possible to the real thing and that includes agriculture. Helmand is heavy dependent on agriculture, puppy fields, corn, whatever it be, it fills the green zone. But as already tested, if I fill even a small portion of its planted fields with objects (vegetation) the map gets already unusable. Adding tall grass and trees to the equation is out of question. My work around is to make heavy use of clutters, to reduce the map fixed object quantity. Clutters are "virtual objects", so it may help. My question come when it relates to AI. Is the AI clutter sensitive? Or can they see through clutters? I know that clutter provides no cover from bullets, but how about cover from AI view? cheers I wrote the topic above in the Mission Editing Forum, but got no luck, no answer. Could anyone here provide any information regarding AI vs Clutters? Can one hide from AI behind a Tall Grass Clutter? Cheers Share this post Link to post Share on other sites
Rindier 10 Posted January 26, 2011 in my own exp the AI has a habit of seeing through anything, even whole buildings. Share this post Link to post Share on other sites
beton 2 Posted January 26, 2011 No...clutter won´t hide you.. but as far as i know Rip31st is using large amounts of Wheat (no clutter) on his map and that seems to work quite well with the ai. Maybe you ask him via pm about this... Share this post Link to post Share on other sites
dougboy101 0 Posted January 27, 2011 Ill be keeping an eye on this thread as I am making a Bamian map along similar lines for vegetation. I think getting custom Low poly/quality Vegetation may help immensely as the Millions of polys per second the game can render grows quite exponentially with vegetation. Share this post Link to post Share on other sites
stormridersp 11 Posted January 27, 2011 Ill be keeping an eye on this thread as I am making a Bamian map along similar lines for vegetation. I think getting custom Low poly/quality Vegetation may help immensely as the Millions of polys per second the game can render grows quite exponentially with vegetation. That´s a great idea, low poly poppies, corn and real wheat. Share this post Link to post Share on other sites
metalcraze 290 Posted January 27, 2011 AI can't see through grass and buildings. This myth was busted multiple times before. If you think that only you can hide under the bush and kill the enemy that doesn't see you through leaves - you are very wrong. Share this post Link to post Share on other sites
rip31st 98 Posted January 28, 2011 Clutter kills. There is no view geometry in it. If you want ai not to see through grass, then create a model with a proper view lod and install the model via visitor rather then use it as clutter. Otherwise, you go prone, you can't see, but they can see you. Share this post Link to post Share on other sites