Baldman 10 Posted March 2, 2011 I am the person in question like STK said.I have the steam version where it says ArmA2 and ArmA2 Operation Arrowhead. I got SixUpdater installed along with Addonsync but still no result. What do i need to do to get Acre and JayArma2Lib working?? It's difficuilt to explain here what it all says but i can't be that hard to install it on the steam version. I have no combined ops option either. I just double click the OA selection then I'm presented with a menu that allows me to choose whether I play OA or combined ops. Share this post Link to post Share on other sites
sickboy 13 Posted March 3, 2011 (edited) I have no combined ops option either.I just double click the OA selection then I'm presented with a menu that allows me to choose whether I play OA or combined ops. http://six.dev-heaven.net/wagn/Six_Updater+FAQ#I%20have%20seperate%20A2%20and%20OA%20installations,%20how%20to%20detect%20as%20Combined%20Ops? Edited March 3, 2011 by Sickboy Share this post Link to post Share on other sites
CaptainBravo 0 Posted March 3, 2011 sorry this might be a noob question but after a search I could not find out why NVG dos not work when looking through a scope? Share this post Link to post Share on other sites
xTitan 0 Posted March 3, 2011 Picture that in real life, with 4 inch long goggles, trying to look through a scope Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted March 3, 2011 That was almost naughty Titan...LOL.. But how true.... Share this post Link to post Share on other sites
CaptainBravo 0 Posted March 3, 2011 (edited) I should have said night vision instead of NVGs. Anyway, I ask because you used to just press N ... Edited March 3, 2011 by CaptainBravo Share this post Link to post Share on other sites
sickboy 13 Posted March 3, 2011 I should have said night vision instead of NVGs.Anyway, I ask because you used to just press N ... In OA you can only enable night vision on weapons with night vision scopes.Which weapon with night vision scope isn't working according to you? Share this post Link to post Share on other sites
CaptainBravo 0 Posted March 3, 2011 Most sniper rifles dont seem to have nightvision .. or at least not by pressing N. Example: the AS50. Although I am sure it is there somewhere :confused: Share this post Link to post Share on other sites
sickboy 13 Posted March 3, 2011 (edited) The AS50's only have TWS (Thermal) and are available in BAF and PMC, also in lite. http://browser.dev-heaven.net/cfg_weapons/show/1052070 http://browser.dev-heaven.net/cfg_weapons/show/1051750 For an overview of all weapons with TWS see; http://browser.dev-heaven.net/cfg_weapons/?advanced_search=TWS Not sure about NV. There is M110: http://browser.dev-heaven.net/cfg_weapons/show/1051962 SVD http://browser.dev-heaven.net/cfg_weapons/show/1051880 L85A2 http://browser.dev-heaven.net/cfg_weapons/show/1051788 Binocular_Vector http://browser.dev-heaven.net/cfg_weapons/show/1051910 LaserMarker AKS_74_NSPU http://browser.dev-heaven.net/cfg_weapons/show/1051918 FN_FAL_ANPVS4 http://browser.dev-heaven.net/cfg_weapons/show/1051930 M47Launcher_EP1 http://browser.dev-heaven.net/cfg_weapons/show/1051974 ACE_HK416_D14_ACOG_PVS14 http://browser.dev-heaven.net/cfg_weapons/show/1052340 Edited March 3, 2011 by Sickboy Share this post Link to post Share on other sites
kremator 1065 Posted March 3, 2011 Sickboy, a simple question for you...... Is it possible to NOT enable the Ace Wounds and the GForce effects but keep the rest of the ACE goodness? Share this post Link to post Share on other sites
sickboy 13 Posted March 3, 2011 Sickboy, a simple question for you...... Is it possible to NOT enable the Ace Wounds and the GForce effects but keep the rest of the ACE goodness?Wounds: Don't place the wounds module nor enable it by script.Disabling G-forces is not supported. But you can at least assign Crew Protection (which Pilots normally wear) to other units. See the notes of: http://ace.dev-heaven.net/wagn/G_Forces Share this post Link to post Share on other sites
Penfolde 1 Posted March 3, 2011 Hi all Dose this Mod take into consideration of firing AT launchers in building?... I.e Not to be done unless your using the new AT4 CS or AT4 CS AST! Just seen what backblast dose to a person when an AT is fired in a room, I know the A.C.E has shock wave and backblast from Heavy weapons and launchers when you are close or behind the firer, Just wondering if they included effect to firers when in buildings! Penfolde:confused: Share this post Link to post Share on other sites
stk2008 14 Posted March 3, 2011 Hi allDose this Mod take into consideration of firing AT launchers in building?... I.e Not to be done unless your using the new AT4 CS or AT4 CS AST! Just seen what backblast dose to a person when an AT is fired in a room, I know the A.C.E has shock wave and backblast from Heavy weapons and launchers when you are close or behind the firer, Just wondering if they included effect to firers when in buildings! Penfolde:confused: Yep sure does I have found out first hand I picked up the wrong AT4. Share this post Link to post Share on other sites
maturin 12 Posted March 4, 2011 Hi allDose this Mod take into consideration of firing AT launchers in building?... I.e Not to be done unless your using the new AT4 CS or AT4 CS AST! Just seen what backblast dose to a person when an AT is fired in a room, I know the A.C.E has shock wave and backblast from Heavy weapons and launchers when you are close or behind the firer, Just wondering if they included effect to firers when in buildings! Penfolde:confused: I don't think ACE knows whether you're in a building, but if there is a large object behind you, the backblast will rebound and cause injury or death. An there will always be a wall behind you if you are standing in a normal-sized room. The RPG-7 only requires two meters of space behind the tube, so it's an effective system. Share this post Link to post Share on other sites
sickboy 13 Posted March 4, 2011 Buildings are taken into account with the backblast effects. Share this post Link to post Share on other sites
konrad1 10 Posted March 4, 2011 i hope the next version will have the javelin lock system Share this post Link to post Share on other sites
stk2008 14 Posted March 4, 2011 i hope the next version will have the javelin lock system Am I missing some thing? Javs do lock in ACE and you can all so toggle TOP attack and DIR with the TAB key. Share this post Link to post Share on other sites
konrad1 10 Posted March 4, 2011 i mean locking everytarget like in real life so you can aim at buildings etc. Share this post Link to post Share on other sites
stk2008 14 Posted March 4, 2011 Javs can target buildings? I did not know that...cool. Share this post Link to post Share on other sites
xeno 234 Posted March 4, 2011 Thanks from the whole ACE team to all who have voted for ACE in the Community Awards 2010. Best Mod / Addon Of The Year 2010 A.C.E. - Advanced Combat Environment And congrats to all other winners and to those who were nominated. http://forums.bistudio.com/showthread.php?p=1867640#post1867640 Xeno Share this post Link to post Share on other sites
m1n1d0u 29 Posted March 4, 2011 oh that's a surprise ...... ace win (again) ! but it's normal ;) Share this post Link to post Share on other sites
galzohar 31 Posted March 4, 2011 I don't think anyone can really argue with any of the choices made there. Share this post Link to post Share on other sites
flashbang151 0 Posted March 4, 2011 Hi guys! Are there any attempts to make the missiles slower? Especially AA missiles and Stinger etc.? I think that would add more fun and longer airfights. Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 4, 2011 RC3 is ready for download on Six Updater! :) http://ace.dev-heaven.net/wagn/ACE_1_9_RC3 Reminder: Bug reports, feedback and suggestions, on our Issue Tracker please! Share this post Link to post Share on other sites