[kh]jman 49 Posted February 26, 2011 Kellys Heroes ACE2-OA YAS AddonSync updated. @ACE hotfixed to build 469 Share this post Link to post Share on other sites
g-man-853 10 Posted February 26, 2011 Sorry for the late update I was away and unable to update last night. Here you all go with the last hotfix addressing Wind Deflection problem. [uGAF] ACE_Dev YAS Repo: @ACE__________469 @ACEX_________317 @ACEX_RU______38 @ACEX_USNavy _40 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591 Share this post Link to post Share on other sites
pauliesss 2 Posted February 26, 2011 (edited) Do you plan to change sound on M4A1(ACEX_SM) ? It sounds like shooting from a plastic toy for kids to be honest. (I don´t want to offend anyone, its just suggestion) Edited February 26, 2011 by Pauliesss Share this post Link to post Share on other sites
tpM 478 Posted February 26, 2011 No. It sounds good with proper settings and a good headphone. Share this post Link to post Share on other sites
manzilla 1 Posted February 26, 2011 @ACE was hotfixed to build 469 to address Wind Deflection problem. Sweet. I was wondering if it was just me. I'm not that bad of a shot. ;) Share this post Link to post Share on other sites
djczing 10 Posted February 26, 2011 Mmmm I have a full set of surround speakers, a top of the line sound board, and I think the M4 sounds like a bb-gun. I also happen to own a real M4, and the one I shoot for real has one hell of a report. I think the most accurate portrayal of its sound that Ive heard was in the HiFi sound mod. I seriously dont think it has anything to do with good headphones. Best Regards, and thanks as always ACE team ! ---------- Post added at 11:39 AM ---------- Previous post was at 11:38 AM ---------- No. It sounds good with proper settings and a good headphone. Oops - meant to quote... Share this post Link to post Share on other sites
galzohar 31 Posted February 26, 2011 Actually I got G35 headphones now and the M4A1 still doesn't sound like an M4A1 :( Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 26, 2011 Just asking: Will this rattling gear noise be tuned down or is there a specific "rattling gear" soundfile which can be (re)moved from ACE_SM folder? Or is it possible to lower/stop these gear sounds via player action/menu? Some missions do need a more silent start + execution. ;) Share this post Link to post Share on other sites
tpM 478 Posted February 26, 2011 Open a ticket for it and tell me whats exactly the problem with it. :) Share this post Link to post Share on other sites
galzohar 31 Posted February 26, 2011 If you want to be quiet you can always walk ;0 Share this post Link to post Share on other sites
Lee01 10 Posted February 26, 2011 I can play the game fine now. Took me a while but with the help of some good mates we got it running. Running it through Addon-sync and it works like a charm. Problem was that i hadn't installed BattlEye on OA. So i got constantly kicked out of the server. Happy camper now :p Share this post Link to post Share on other sites
tpM 478 Posted February 26, 2011 I cant make the M4 sound like a real M4. It would make most of the sound hardwares to explode. ;) Im using Arma with Effects at 100% in Audio settings, have a mid-level (Logitech Clear Chat Premium) headphone and they are loud, bassy and sharp at the same time. I really like them. Sorry, but I cant please everyone. ACE SM currently good for some people and bad for some others. Share this post Link to post Share on other sites
galzohar 31 Posted February 27, 2011 I don't know man, other sounds seem fine, but just about anyone I know have complained about the M4 sound specifically. Sounds too much like a "plastic slap" or something. Very high-pitched considering it's a rifle. Oh, and ACE already makes the ears explode if you have no earplugs (though for some reason only MGs really cause this effect), just make it sound like an M4 would sound to a guy wearing earplugs ;) Share this post Link to post Share on other sites
tpM 478 Posted February 27, 2011 So its only the M4... will try to come up with something... Share this post Link to post Share on other sites
ArmAriffic 10 Posted February 27, 2011 How do i detonate satchels, i have placed them but there is no action menu thing for them Share this post Link to post Share on other sites
Robalo 465 Posted February 27, 2011 How do i detonate satchels, i have placed them but there is no action menu thing for them After placing, you must look at it and open the interaction menu, select "safety off". Then you can use the scroll action menu to detonate. Share this post Link to post Share on other sites
ArmAriffic 10 Posted February 27, 2011 I found it, thanks mate Share this post Link to post Share on other sites
xTitan 0 Posted February 27, 2011 Ahhh, good info Robalo thank you Share this post Link to post Share on other sites
pauliesss 2 Posted February 27, 2011 So its only the M4... will try to come up with something...Yeah man, its only the M4, other sounds are great! :) Share this post Link to post Share on other sites
meester 18 Posted February 27, 2011 (edited) Clippi seems to have disappeared from the @ACE folder. Do I have to download it now? 1.6 seems to be the latest version to download. Edited February 27, 2011 by Meester Share this post Link to post Share on other sites
langgis08 10 Posted February 27, 2011 Clippi seems to have disappeared from the @ACE folder. cannot confirm, it's still in its usual place (in main @ace-folder) ... just updated to v469 (somethin' was wrong at 1st with updating from v468 -> v468 remained, so I deleted "v468"-@ace-folder completely, afterwards six updater made a fresh v469-install from buttom up). Everything's ok, on my side. Share this post Link to post Share on other sites
dikkeduif 0 Posted February 27, 2011 hey, I was wondering, is protective gear enabled by default in some of the unit classes? Basically I just want to know if the Pilot, AT units in the US Army faction already have crewprotection enabled by default or if I have to enable it by doing [_unit, true] call ACE_fnc_setCrewProtection? Share this post Link to post Share on other sites
SPC.Spets 21 Posted February 27, 2011 I like the new footstep sounds and the satchel My first impresion was, oh nice new sound, but now I feel it a little bit annoying, now im not sure if I am a soldier or an stormtrooper losing his armor in pieces :confused: Share this post Link to post Share on other sites
xTitan 0 Posted February 27, 2011 Well, I definitely thing the footsteps are an improvement. Vanilla the footsteps sound a lot like you have a squire running with you knocking coconuts together. ACE it sounds like you have metal pieces knocking into each other, maybe like two loose magazines hitting each other. Usually soldiers secure their kit and make sure there isn't anything that's going to make a noise like that. Share this post Link to post Share on other sites
galzohar 31 Posted February 27, 2011 Yeah, clippi.exe was deleted in the last "delete extra files" on YAS from UGAF, so I'm guessing it's gone on SIX too. Share this post Link to post Share on other sites