maturin 12 Posted February 9, 2011 No - because we *cannot* use the default models for the system (they dont aim correctly, etc). So, they will only be new objects put in which will be the new artillery system (most likely). Oh, better yet. I noticed that the ACE_M119 was a different sort of object when it reacted like concrete when struck by a bullet. Share this post Link to post Share on other sites
zio sam 77 Posted February 9, 2011 A few communities regularly play 100 person TVTs. At UO we have done many ~60 player game play, but usually with TVT. As long as you stick to it, it should be fine. The only issue you'll run into is JIP lag (everyone desyncs when someone JIPs). Best to lock the server and only allow 1-3 JIPs at a time. Besides that, no issues with correct mission making. Thx Jaynus can you please tell me the server specs? we are going to play on a quadcore 3ghz, 100Mbit bandwich and 8gb ram it's ok? Share this post Link to post Share on other sites
jaynus 10 Posted February 9, 2011 Thx Jaynus can you please tell me the server specs?we are going to play on a quadcore 3ghz, 100Mbit bandwich and 8gb ram it's ok? I dont see why not. We run 4 arma2 servers (UO Main, Dev, Alt, and Goons) on the server, quad core 3ghz xeon with 16gb ram. Should be fine - server settings may need tweaking however. hit me up on skype if you want some examples from ours and a few other communities. Share this post Link to post Share on other sites
InFireBaptize 0 Posted February 9, 2011 I'm having this error message on main menu! anyone? Thanks. Share this post Link to post Share on other sites
Colossus 2 Posted February 9, 2011 (edited) The problem might be with the CBA mod. There should be only @CBA there, not @CBA and @CBA_OA. I believe the @CBA_OA is an old version (counter-part to @CBA_A2). Seeing whenever I update ACE, @CBA_OA isn't being updated anymore, only @CBA. Try to run it without the @CBA_OA and see what happens. I stand corrected. Edited February 10, 2011 by colossus Share this post Link to post Share on other sites
sickboy 13 Posted February 9, 2011 @CBA_OA is only updated when it has to be. See the @CBA\readme.txt to find out what @CBA modfolders you need and why. Share this post Link to post Share on other sites
InFireBaptize 0 Posted February 9, 2011 will do, thank you. Great job by the way. Share this post Link to post Share on other sites
InFireBaptize 0 Posted February 10, 2011 @CBA_OA is only updated when it has to be. See the @CBA\readme.txt to find out what @CBA modfolders you need and why. well apparently your six updater detected the OA standalone version of arma and downloaded the CBA needed only. I have no error if i remove the ACE mods! I still have the same error. Thanks, Share this post Link to post Share on other sites
sickboy 13 Posted February 10, 2011 If you have Combined Ops, seperate installation, select the 'A2 OA Combined Ops' Profile. Share this post Link to post Share on other sites
InFireBaptize 0 Posted February 10, 2011 If you have Combined Ops, seperate installation, select the 'A2 OA Combined Ops' Profile. i have A2OA standalone version. Share this post Link to post Share on other sites
sickboy 13 Posted February 10, 2011 i have A2OA standalone version. http://dev-heaven.net/issues/17521 Please next time use the issue tracker and supply requested details; http://ace.dev-heaven.net/wagn/Bug_Reporting Share this post Link to post Share on other sites
InFireBaptize 0 Posted February 10, 2011 http://dev-heaven.net/issues/17521Please next time use the issue tracker and supply requested details; http://ace.dev-heaven.net/wagn/Bug_Reporting will do, thanks for the help. No more error message. Share this post Link to post Share on other sites
WallyJas 10 Posted February 11, 2011 I have a question about the AH6 DAGR/FLIR guys. It is loaded with 8 x DAGR (2 pods), this seems a little excess for such a small chopper. Is this a realistic loadout? I would have thought maybe 4 x DAGR (1 pod) might be. Can anyone clarify please? Share this post Link to post Share on other sites
Isola 10 Posted February 11, 2011 I have a question about the AH6 DAGR/FLIR guys.It is loaded with 8 x DAGR (2 pods), this seems a little excess for such a small chopper. Is this a realistic loadout? I would have thought maybe 4 x DAGR (1 pod) might be. Can anyone clarify please? that's pretty a badass Little bird.... Share this post Link to post Share on other sites
Militant1006 11 Posted February 11, 2011 well Dagr are only 70mm so I can't imagine they would be that hard to carry. Share this post Link to post Share on other sites
fujix 11 Posted February 11, 2011 Maybe a stupid question but is it possible to play the official campaigns/scenarios with ACE or do the missions get all weird? Share this post Link to post Share on other sites
stk2008 14 Posted February 11, 2011 You can but more than likely you will run into problems soon or later. Share this post Link to post Share on other sites
sickboy 13 Posted February 11, 2011 Maybe a stupid question but is it possible to play the official campaigns/scenarios with ACE or do the missions get all weird?The only real problem you could run into is missions that require vanilla vehicle damage behaviour.In ACE, vehicles do not always completely destruct, therefore triggers might not work properly. You can remedy this by installing the ace_disable_sys_vehicle_damage addon; http://ace.dev-heaven.net/wagn/Vehicle_Damage_System+notes Don't forget to disable/remove before you go onto servers, or play ACE designed missions. Share this post Link to post Share on other sites
atikabubu 10 Posted February 11, 2011 (edited) Hmmm... Changelog live but no announcement? :P http://ace.dev-heaven.net/wagn/ACE_1_8_Update_3 Lol, i failed :P Edited February 11, 2011 by atikabubu Share this post Link to post Share on other sites
stk2008 14 Posted February 11, 2011 Was live at 5:30 well the docs any ways but its released at 6:00 UK time any ways. Share this post Link to post Share on other sites
sickboy 13 Posted February 11, 2011 ACE for OA 1.8 Update 3 Released! http://ace.dev-heaven.net/wagn/ACE_1_8_Update_3 Also check out the new custom repository hosting (on webserver) features of Six Updater 2.1dev; http://six.dev-heaven.net/wagn/Six_Updater+zSync_Setup Share this post Link to post Share on other sites
michal788 10 Posted February 11, 2011 Sickboy thanks. You know what i mean! :dance1: Share this post Link to post Share on other sites
stk2008 14 Posted February 11, 2011 Sickboy thanks.You know what i mean! :dance1: Yeah he knows ;) -xx- Share this post Link to post Share on other sites
g-man-853 10 Posted February 11, 2011 [uGAF] ACE_Dev YAS Repo: @ACE__________466 @ACEX_________315 @ACEX_SM_____ 83 @ACEX_RU______36 @ACEX_USNavy _38 @CBA__________150 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591 Share this post Link to post Share on other sites