dougboy101 0 Posted January 24, 2011 Ive created a really good Texture mask in L3DT, and I have also sourced a good road image from shape files to paste onto my texture mask. My question.......... Is it possible to have 2 seperate colours leading to the same texture in the layers config file? im desperate to keep to the 6 colour limit that each tile has, so I intend to use a gravel texture for the roads, but perhaps via L3DT give the satmask a slightly different look for the roadgravel vs generic gravel. Share this post Link to post Share on other sites
Chill xl 10 Posted January 24, 2011 yes, in your layers config just add an extr entry for the color and point it towards a duplicate class with the same texture, for example: ..... class tb_steeplushgrass { texture = "project\project\data\tb_pole_co.paa"; material="project\project\data\tb_pole.rvmat"; }; class tb_steeplushgrass2 { texture = "project\project\data\tb_pole_co.paa"; material="project\project\data\tb_pole.rvmat"; }; ..... ..... tb_steeplushgrass[] ={{0,0,255}}; tb_steeplushgrass2[] ={{0,255,0}}; ..... Share this post Link to post Share on other sites
stormridersp 11 Posted January 25, 2011 is 6 the limit of colours? I thought it was 4. Share this post Link to post Share on other sites
dougboy101 0 Posted January 25, 2011 I think BIS said it was 6, arma1 was 4. but my understanding is people have trouble hitting 6 colours, mostly 5s My situation is as above, have a nice L3DT texmask, trying to paste roads over top without adding more colours to the visitor tiles. Share this post Link to post Share on other sites