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How do I get music to play during the level I'm making? I don't mean the game music, I know how to do that, I mean music I have on my computer that isn't in the Flashpoint directory

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I am trying to add custom sound and music to my mission. I have been to the editing center, have the manuals..etc

Where does the .ext file go? Is it in the same directory as the SQM user mission file? or does it have to be in the SOUND directory?

I put it in the SOUND directory with the ogg files and the sound does not work in the game.

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You mean the description.ext file?

It has to be put in the same folder with .sqm and .sqs files,

not to the SOUND dir.

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Are you talking about the file which contains the

class CfgSounds

{

};

and stuff?

If so, I think that is has to be named description.ext.

At least i haven't seen anything else..

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Thank you. yes, the .ext file that contains the sound/music classes.

I am not familiar with scripting language so I just copied and pasted the scripts from the tutorial to a new .ext file and changed the ogg file names.

Say do you know how to elevate/raise an object? I inserted a house with gunslinger and the house is sunk in a hill. I need to raise the floor elevation a few feet. I looked through the reference manual and did not see a command.

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@ Tales_From_Topographic_Oceans:

init:

this setpos[(getpos this select 0),(getpos this select 1),.75]

.75 could also be -5 or 10 or -10.259 or whatever you need.

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