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WildFire8

Question for devs or someone seriously knowledged..

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Ok Im running a mission using some BIS_fnc_unitplay commands.

A few questions.

1) I can compile the files fine and run everything fine but I put a savegame into the mission and it CTD'd. Im guessing by compiling all the files I have running when it hits the save game the cache is full (my pagefile size is a ridiculous 10gb and it NEVER crashes, Ive found increasing that stopped all out of memory errors), so I figure the cache is full and its crashing.

So is there a way to script in a flush before I do the savegame?

Or.....

2) Would this work better if compiled smaller files, ran each one off triggers and seperated them accordingly? Is it possible to compile a file, then flush the cache or would this be redundant and I would lose the data Ive just compiled?

3) Once a compiled file has been compiled, and used is there a way to dump it, maybe by setting the variable the data is assigned to to 0?

Any help anyone could provide for this ridiculously tricky mission would be greatly appreciated. It should be one heck of a mission if it works out like planned. Thanks for reading, and Id like to extend a great welcome to this community, everyone on here has taught me so much. This really is an awesome community and seeing the dev's help out so much really makes this game worth building on.

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If this is mission related, then you are in the wrong section (and you won't be getting the answer you are looking for).

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agreed, didnt realize I was in the wrong one, thanks... Did some testing and figured it out anyhow. Thanks for the heads up though.

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