viper[cww] 14 Posted June 22, 2011 Argh, the future of the armaverse is going to get scary very soon! Share this post Link to post Share on other sites
Reezo 45 Posted June 22, 2011 Argh, the future of the armaverse is going to get scary very soon! You can count on that ;) Thanks for the feedback, update reports soon :) back to scriptopolis. Share this post Link to post Share on other sites
viper[cww] 14 Posted July 14, 2011 Found a new sound sample reezo.... Sorry, I just had to... :D Share this post Link to post Share on other sites
tupolov 520 Posted July 29, 2011 (edited) Has anyone come up with any issues running this on dedicated servers? I'm a bit worried about the use of the command player etc when running ambientBomber and ambientProximtyIED on a dedicated server. I know Reezo said he tested it on dedi... Thanks Tup UPDATE: So, testing on a dedi server... IED's get spawned, but they don't appear to be detected or blown up. In addition if a player (the only player) disconnects, the IED disappears. Edited July 31, 2011 by Tupolov Share this post Link to post Share on other sites
Telson_VBAU 10 Posted August 1, 2011 Has anyone come up with any issues running this on dedicated servers? I'm a bit worried about the use of the command player etc when running ambientBomber and ambientProximtyIED on a dedicated server. I know Reezo said he tested it on dedi... Thanks Tup UPDATE: So, testing on a dedi server... IED's get spawned, but they don't appear to be detected or blown up. In addition if a player (the only player) disconnects, the IED disappears. As above the IEDs are not working on my dedicated server either :confused: Share this post Link to post Share on other sites
Asung 10 Posted August 15, 2011 Hello, If anyone could answer these questions, I would be in their debt. What changes would I need to make in the scripts for the following: 1. To increase the distance where a proximity IED is armed. 2. To increase the range where beeping is actually heard from all bombs, I have trouble hearing it until I am right ontop of the IEDs 3. To make it so that proximity IEDs in vehicles work. (I am not sure if it is working as intended for me or if i made an error - when I put a proximity IED in a car it blows up at soon as the map starts). Thanks, Alex Share this post Link to post Share on other sites
Reezo 45 Posted August 28, 2011 Effective immediately I am dropping support on this script version of the "IED Detection and Disposal Mod". The reason for this is that I am about to release the "EOD Mod" for ArmA 2, which is an improved and optimized version of the scripts used here. The mod is currently undergoing private beta testing. Some preview footage can be seen here: ykAese9_ESo Share this post Link to post Share on other sites
viper[cww] 14 Posted August 28, 2011 Very nice mate, looking forward to it :) Share this post Link to post Share on other sites
Tobie 10 Posted August 29, 2011 wow nice.. dude i can only tell you, put this stuff into ACE!!! ;) Share this post Link to post Share on other sites
kremator 1065 Posted August 29, 2011 Just don't forget those that don't use ACE! Share this post Link to post Share on other sites
Reezo 45 Posted August 29, 2011 Just don't forget those that don't use ACE! While I can say for sure this mod will use @CBA, It would be great to remove any ACE dependancy..at the moment the only one is related to the PRC-119 backpack which is the closest match to a Thor3 unit. If someone wants to make a model and config for a specific Thor3 backback (in different camos and with a nice EOD patch on it!) I would be ready to welcome him as a prodigal child (I can provide the cow). Share this post Link to post Share on other sites
kylania 568 Posted August 29, 2011 (I can provide the cow). Share this post Link to post Share on other sites
kremator 1065 Posted August 29, 2011 (edited) CBA dependancy is fine. Just link it to some of the backpacks (one has an aerial I believe). Of course the proper Thor3 would be great in the long term. Edited August 29, 2011 by Kremator Share this post Link to post Share on other sites
Reezo 45 Posted August 29, 2011 I'll probably use the OA UAV backpack until someone wants to make some epic model out of it. ;) Share this post Link to post Share on other sites
Bulldog Six 10 Posted September 27, 2011 I put the vehicle detection code into a terminal humvee and get this error message after a couple of seconds: Is anyone else getting this error or maybe fixed it already? Please let me know! Share this post Link to post Share on other sites
Bulldog Six 10 Posted September 27, 2011 Ive modified your script slightly to use any object in stead of type.Using global array, fixed grenade bug using lgbu etc. I have PM a demo of it to you. is this modification already in the official release included or do I have to replace "car" in the init line with something else? Share this post Link to post Share on other sites
Boxter.dk 10 Posted September 27, 2011 I'm not sure this is supported any more. Have you seen this: http://forums.bistudio.com/showthread.php?t=124538 Share this post Link to post Share on other sites
shammy2010 15 Posted October 13, 2011 Hey is there anyways to have ai defuse a bomb? just wondering..... ---------- Post added at 04:23 AM ---------- Previous post was at 03:48 AM ---------- would also be kinda nice to know how you could simply make an ai unit detach ied's via simple code... Share this post Link to post Share on other sites
kremator 1065 Posted October 13, 2011 Don't think AI can do this Shammy. Player only. Share this post Link to post Share on other sites
wolffy.au 9 Posted January 25, 2012 Reezo, where is the latest and greatest download available from? Share this post Link to post Share on other sites
Guest Posted January 25, 2012 (edited) Reezo, where is the latest and greatest download available from? I contacted Reezo with the same question a while back and he told me all downloadlinks were pulled as he no longer supports this and it was replaced by his EOD Mod. http://www.armaholic.com/page.php?id=15127 http://forums.bistudio.com/showthread.php?t=124538 He never allowed mirroring so if you still want the files you can always try to contact him directly. He told me he no longer wanted to share the file, but maybe you have a good/better reason than I had ;) he told me all downloadlinks were pulled as he no longer supports this and it was replaced by his EOD Mod.http://www.armaholic.com/page.php?id=15127 http://forums.bistudio.com/showthread.php?t=124538 So, maybe its best to lock this as the author does not want this to be used anyway. The author can always ask for an unlock if he decides otherwise. Edited January 25, 2012 by Guest Share this post Link to post Share on other sites
wolffy.au 9 Posted January 25, 2012 No problem - I was looking for the EOD mod anyway. I've downloaded it from the Armaholic mirror! :) Share this post Link to post Share on other sites