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-=anders=-

Sound Of Anders (soundmod)

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Requirements:

  • Arma2 CO and (Ace optional).


Hey all. This is my first release in public for any BIS game. I've done many "hobby" projects for my own, but now I thought it's time to show you what I can do. :rolleyes:

I'm a designengineer (still working at a warehouse though) with many hobbies like music, sports etc. But I'm extra interested in the making of sounds for movies and games. I have recorded real military weapons in Sweden with great quality, despite it was my first time doing that. So next time I'm all set for what settings I'm gonna use out in the field to get the most out the weapons.

I have some of those real recorded weapons in this soundpack.

I've "borrowed" sounds from vo.2 like jetsounds, explosions. Special thx to him!

What I've done is sounds for:

  • All handheld weapons with different reloadsounds

  • Environment sounds, (sea, wind, naturesounds.)

  • All movementsounds including bodyfall sounds.

  • All explosions, Bullethits.

  • Vehicleweapons.

Changelog:

v 1.0.1 (2011-01-12)

- Added damagesounds (Tried sounds for shooting in head, but no success)

- SCAR "pilot version" now has the mod's sounds. (Atleast for me).

- Minor configchanges.

v 1.0.2 (2011-01-13)

- Added new recorded footsteps for concrete/road

- Added new recorded by my own gearsounds and bushes sounds

- Added BAF weapons sounds

- Toned down the volume for casings, sea etc and config cleanup.

v 1.0.2 (2011-01-14)

- Added sounds for AS50, MK19, scorpion smg, UZISD, UZI, Bizon and BizonSD

- New sounds for MP5 smg's

- Corrected the configs for bodyfall sounds and alot more

- The bisign files should work now!

v 1.0.2 (2011-01-15) ACE version only!

- Added new environment sounds. (Rain, wind, forest nonforest etc.)

- Finally fixed the ACE version with all files signed.

v 1.0.3 (2011-01-17) Both versions!

- Added new sounds for AK rifles and M4, M16.

- New MK19 shoot sound.

- New M203 shoot sound.

- New satchel explosions, new satchel deploy sound.

- There are no errors now in the configs. (I hope)

**Thx to megagoth1702 for sound references!**

v 1.0.4 (2011-01-21) Both versions!

- Added new bullethits. I doubled the amount of hits for its certain material.

- Added new snaps

- Lowered the volume for gravel-footsteps and casings.

- Hopefully the RPT shows less errors now.

v 1.0.5 (2011-01-28) Both versions!

- Lowered the volume for casings even further cause they were still too high.

- Added new shotgun-shells sounds.

- Added new shoot-sounds for L86A2 rifles.

- Added new Glock 17 shoot-sound.

- Added new shoot-sounds for G36 rifles.

- Edited MP5 unsilenced shoot-sounds.

- Edited UZI unsilenced shoot-sounds.

- Edited reloadsounds for AK weapons, Bizon, M16, M4, M107, L86A2 and machineguns.

- New edited sounds for BAF Sa80/L86A2. 2 different shootsounds for the ACOG/Bipod variant and the regular rifle.

- New environmentsounds like thundersounds

- Added CptDavo's Flare sounds (thx mate).

- configchanges and more....

v 1.0.6 (2011-02-05) Both versions!

- Reworked or new shoot-sounds for:

M16, M4, Mp5, SA-61, M14, RPK, M60, L115A3, SAW/L110, M24, M110, SPR MK12, M9, Colt M1911, SIG (ACE), PKP, M2 .50cal.

- New shoot sounds for 120mm and 105mm cannons (T90 and Abrams).

- New sound for PMC's AA12 shotgun. Finally got the config from PMC.

- New FFAR fire sound.

- New hellfire sound.

- New handgrenade and grenade sounds.

- New JDAM explosion.

- New bullet impact sounds for ground.

- New reloadsound for AA12, Mp5, M14.

- New footsteps for dirt (to not having gravelsounds for whole takistan maps)

- Configchanges.

v 1.0.7 (2011-02-08) Both versions!

- Sounds for rolling on ground and jump sounds. (Finally) Thx Robalo for the help! Note: that CBA is required for these sounds to work!

- New sounds for bodyfalls wich plays randomly with rifledrop on the ground.

- New shootsounds for MK17, MK16.

- New reloadsound for MK17, MK16.

- Reworked the M249 shootsound.

- Reworked SVD shootsound.

- Edited reloadsound for M249.

- New reloadsound for Colt M1911.

- New sounds for M24 sniperrifle.

- New m1014 shotgun shootsound.

- Reworked shootsound for AA12.

- New 20mm shootsounds (Bradley).

- New 20mm round hits.

- New bullethits.

- New snapnear sounds.

- Etc. etc.

v 1.0.8 (2011-02-10) Both versions!

- Finally got roll, jump and salute sounds to work without scripts and the need of CBA. I even got random equipment sounds to play with them.

There are roll and jump sounds for every surface. 4 sounds each.

- BAF sounds are NOW modded. (I think I got every gun).

- New deploy mine sound

- New grenade sounds with new throw sounds.

- Reworked reloadsounds for some weapons like M16 and M4, m203 etc.

- Fixed the SMAAW shootsound, that played the original before.

- More damage sounds.

- Reworked satchel explosions with more debris.

- New huntingrifle shootsound with reload.

- New mortars and artillery explosion sounds.

- And more.........

v 1.0.9 (2011-02-18) Both versions!

- New shootsounds for: M107, M249, M60, M32, AKSD, M197 (minigun) and more.

- New choppergun sounds.

- Fixed the remaining BAF weaponsounds.

- New reloads for: M60, M32, M16, M4, M8, M9 etc.

- New vehicle explosion sounds.

- config cleaned up

- Made a new key (private and server).

- and more...

v 1.0.9 (2011-02-18) ACE version!

- New ace weapon sounds (shots and reloads):

G3A3, HK416, HK417, KAC, M3A1, M27, SPAS12, UMP45 and UMP45 silenced.

v 1.1.0 (2011-03-06) Both versions!

Vehicles:

- New sounds for abram, MTVR (us truck), T90, Apache, HMMWV and Bradley

Men:

- New gear/clothing sounds

- New footstep sounds: dirt and grass

Weapons:

- New reloadsounds for many weapons

- New shoot sounds for 105mm, 125mm cannons, m249/L110, M107, AA12, RPK, Mk48, M60, M24, M2, VSS, FNFAL, M9sd, USP, and many more.

Reworked weapon sounds:

- More power to most of the weapons like the AK rifles, BAF weapons etc.

Bullet/Explosions:

- New cracks

- New bullethits

- New explosion sounds for HE and AP rounds, grenade sounds, vehicle explosions, bombs, artillery etc.

Have probably forgotten many new sounds in there, but try it out anyways.

More vehicle-sounds will come. They just takes a hell of time to make.

---------------------------------------------------------------------------------------------------------------------------------------------

Sound Of Anders v.1.1.0 (uploaded 2011-03-06) **Non-ACE version**

Sound Of Anders v.1.1.0 (uploaded 2011-03-06) **ACE version**

SOA Vehicle-sounds v.1.1.0 (uploaded 2011-03-06)

'>DOWNLOAD (gamefront)

@SOA_ACE available @ Six Updater Network;

Preview

V 1.1.0

DhwBLbOgoCo

--------------------------------------------------------------------------

If you find a bug or a sound that doesn't play, plz give me all feedback you have cause this is not the final release!

I suck at configs and would like all the help I can get! :D

I did some config for the ACE Glock18, but when selecting that gun it ended up with the game crashing. The config for the other ACE weapons worked great!

Well, I hope some of you appreiciates this work as it is for now...

Enjoy!

/Anders

Edited by -=anders=-

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fiiiiirssst

Downloading as we speak.

Can you confirm that it works with Combined Ops rather than just OA?

Will come back once ive had ago

Edited by CannonousCrash

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fiiiiirssst

Downloading as we speak.

Can you confirm that it works with Combined Ops rather than just OA?

Will come back once ive had ago

Yes sir... Im running it with CO...

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Thank you for your work! I'm downloading it at the moment.

A preview video that showcases your sounds would make this mod more intersesting for those, who aren't as optimistic as me.

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I found a bug, It stops you from 'reloading' at4, at4 cs/rs, m72a2, Nlaw, RPG22. Im guessing its the same for the RPG27.

When i say reload, i mean the initial set up of the weapon to prepare it to fire.

All seems good though :-D

Congrats on the release

Mods i use, are all of ace, and a clan mod pack, Ill try again in the morning with just ace and SOA and see if its conflicting with ace or something in our mod pack

Edited by CannonousCrash

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I found a bug, It stops you from 'reloading' at4, at4 cs/rs, m72a2, Nlaw, RPG22. Im guessing its the same for the RPG27.

When i say reload, i mean the initial set up of the weapon to prepare it to fire.

All seems good though :-D

Congrats on the release

Mods i use, are all of ace, and a clan mod pack, Ill try again in the morning with just ace and SOA and see if its conflicting with ace or something in our mod pack

Hmm, I tried just now and all the reloads works. :confused:

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Hey thanks for taking the time for this -=anders=-! Much appreciation for all that's gone into this.

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Cool, will give 'em a whirl. Can remember using your sounds in Insurgency back in the day before... well, the less said...

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Cool, will give 'em a whirl. Can remember using your sounds in Insurgency back in the day before... well, the less said...

That was real back in the day... ;)

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Tack Anders ska testa på en gång :)

Thank you Anders I will give it a shot right away :)

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What I'm trying to figure out is how to add sounds for death, jump, leaning and roll on ground.

Would also be nice if I know a way how to add sounds for healing and agony when laying on the ground.

What I've come up with are these lines ( from "CfgMovesBasic.hpp") in \ArmA 2\AddOns\anims\Characters\config\sdr.

http://pastebin.com/4BqWCBhx

/Anders

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Hello anders, I just checked and like you said it does with with ACE and it works with ACRE And Jayarma2lib.

The mods from the 'unit' mod pack are :-

FDF podagorsk

Fallujah

Isla Duala - and all that comes with it

Panthera

Thisk/winter

Japhato

Capraia

RKSL core and Typhoon

GRU spetsnaz.

If anyone has the issue where disposable weapons will not 'reload' when first equipped check to see if you have any of the above mods enabled.

Putting each mod into its own mod folder is going to be a ball ache, but ill see if i have time later on.

Good release though anders!

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What I'm trying to figure out is how to add sounds for death, jump, leaning and roll on ground.

If you can work that out it would be great. Althouth not even BIS stock has a sound for rolling, which I have commented on before as a request, seems bloody stupid to have complete silence with a quite violent fast roll on any surface.

So .. not sure how that could be added if they haven't ever done it. Unless it was some script sound trigger for roll key press or sound trigger as roll in triggered in some way.

All movementsounds including bodyfall sounds (Where some aren't working).

So, I havent tried it yet but is this taken from VOP2? (I keep banging on far to much about this) but VOP2 walking and surface sounds in my mind are the best around, although currently ACE (without ACE_SM) kills them back to vanilla. I will test your and see. Are they your own or VOP?

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If you can work that out it would be great. Althouth not even BIS stock has a sound for rolling, which I have commented on before as a request, seems bloody stupid to have complete silence with a quite violent fast roll on any surface.

So .. not sure how that could be added if they haven't ever done it. Unless it was some script sound trigger for roll key press or sound trigger as roll in triggered in some way.

So, I havent tried it yet but is this taken from VOP2? (I keep banging on far to much about this) but VOP2 walking and surface sounds in my mind are the best around, although currently ACE (without ACE_SM) kills them back to vanilla. I will test your and see. Are they your own or VOP?

The footsteps are my own. All gear sounds are my own... And I've changed my config to make it work when using ace aswell. ;)

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sounds for death like death screams etc definatly need adding, the BIS "uragh" isnt very inspiring.

Maybe if you pulled apart Dynamic Sound AI or something like it, it would demonstrate how they did it and then you could work your own way.

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sounds for death like death screams etc definatly need adding, the BIS "uragh" isnt very inspiring.

Maybe if you pulled apart Dynamic Sound AI or something like it, it would demonstrate how they did it and then you could work your own way.

I'm doing all new and more deathsounds now.... That's what I've been doing since 4 hours back. :D

Must eat lunch now!!!!!

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Nice sounds, I think that I will use this sounds for a while.

Really thanks mate! :)

but I found that the MK16 ( the pilot version ) and the MK16 HOLO CQC, have the vanilla sounds instead of the mod one.

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Nice sounds, I think that I will use this sounds for a while.

Really thanks mate! :)

but I found that the MK16 ( the pilot version ) and the MK16 HOLO CQC, have the vanilla sounds instead of the mod one.

Hey thx mate! And thx for letting me know... I'll check it out. ;)

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Thx for your work mate....

but i must say i dont like the Sounds very much. For me they sounds a little bit to platic. I like it more dirty as Jarhead did it in his Soundmod.

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Awesome sounds mate!

But i have a little problem... I use CO and when i launch the game:

"Addon anders_s_aceguns requires addon acex_wep_hk"

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Awesome sounds mate!

But i have a little problem... I use CO and when i launch the game:

"Addon anders_s_aceguns requires addon acex_wep_hk"

Yes its because you're not running ACE I suppose. I you're running my mod without ACE make sure to remove/move anders_s_aceguns.pbo and anders_c_aceguns.pbo.

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