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MAF2Ext - Release 2.1

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MAFFinal.png

Hello Soldier!

It is time for us to get the release of our pack MAF2Ext : Extension to mod for Hexagon for ArmA 2 ! This mod contains vehicles, planes, helicopters not present in the mod Hexagon for now ... These addons are of course those of our mod MAF in ArmA1 and have been reviewed and optimized for ARMA2! Of course, you can imagine, the quality does not excel the Hexagon, but you'll have the pleasure of driving or flying long-awaited in some devices ... until the Hexagon Group will release their own addons!

This mod has been completely made compatible with version 2.1 of Hexagon and therefore requires their units, weapons and data of the latter v2.1 !

We take this message to thank Ikar for allowing us so many things these past months!

This mod contains:

- Mirage F1 (3 aircraft)

- Gazelle Canon, Hot et Mistral (Europe and desert camo)

- TRM2000 sheeted and not sheeted (desert camo and Europe)

- TRM2000 Repairs, Fuel, Ammunition (Europe and desert camo)

- TRM10000 Container (4 versions, with or without camo, Fuel and Repair)

- TRM10000 Hydrolic Arm (without container)

- AMX10P

- Cagiva (europe and desert camo)

- NH90 (two versions: navy, europe)

- Login-Script flashlight at night

- Loading screen Fr (Hexagon / MAF)

- 3 containers (green, camo, medical)

- Walls (4 versions)

- Barbed Wire (2 versions)

Installation :

Place the unzipped folder @MAF2Ext in your directory ArmA 2!

Add -mod=@MAF2Ext the target of your shortened ARMA2!

LINKS : Download 7z

Team Studio MAF presente their best wishes for the year 2011!

maf2ext1_s.jpg maf2ext5_s.jpg

maf2ext2_s.jpg maf2ext6_s.jpg

New Studio MAF .fr

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Mirage is absolutely outstanding but I experience some issue with sounds. The sound dissapears after a while. Maybe its only me or maybe its a bug.

Just a feedback but then again great models and superb quality thank you once more :)

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very nice work guys :P

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Great guys, that's very nice to see this cooperation between your "young guys and old chaps" mods :yay:

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MAF2Ext HOTFIX

After the obvious returns, we worked all night much of the day to offer this latest jewelry: a HOTFIX for mod MAF2Ext!

This HOTFIX contains the following changes:

- Fixed driver for gazelles Deserts

- Fixed the shadows for gazelles

- Fixed the name of the canon 30mm to 20mm

- Correction of errors on textures and rvmats of TRM10000 Container

- Correction of errors on textures and rvmats of Containers (Misc)

- Added an icon Container for the Containers (Misc)

- Fixed animation caterpillars AMX10P

- Fix driver that moved along the turret of the AMX10P!

- Fixed the missing hatch above the driver in the AMX10P

Installation :

Place the addons in your directory @MAF2Ext and overwrite the old files!

LINKS : Download 7z

Team Studio MAF apologizes for any inconvenience and will be more vigilant in the future (if ARMA2 wants it ^ ^)

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Wow. Properly nice stuff and loads of it.

Félicitations!

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MAF2Ext HOTFIX

After the obvious returns, we worked all night much of the day to offer this latest jewelry: a HOTFIX for mod MAF2Ext!

This HOTFIX contains the following changes:

- Fixed driver for gazelles Deserts

- Fixed the shadows for gazelles

- Fixed the name of the canon 30mm to 20mm

- Correction of errors on textures and rvmats of TRM10000 Container

- Correction of errors on textures and rvmats of Containers (Misc)

- Added an icon Container for the Containers (Misc)

- Fixed animation caterpillars AMX10P

- Fix driver that moved along the turret of the AMX10P!

- Fixed the missing hatch above the driver in the AMX10P

Installation :

Place the addons in your directory @MAF2Ext and overwrite the old files!

LINKS : Download 7z

Team Studio MAF apologizes for any inconvenience and will be more vigilant in the future (if ARMA2 wants it ^ ^)

WOW...now thats what you call quick error corrections :cool:Thanks a bunch

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Hmmm. Some odd stuff happening with the Leclerc. It's first main gun round is fine, but subsequent rounds are harmless.

Also, you can see into some of the containers through the door gaps and standing behind some of the 10000's there some graphical weirdness going on.

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love the mod outstanding work boys and the Mirage is outstanding and nice to see one in game as for the sounds out side works but not inside may be a bug with the sounds in the pbo maybe but still outstanding work boys love it :)

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Hi, A bit of a bug ive found when having your mod turned on, In the action menu, it gives me the option to turn a light on. At night its like i have a torch on my head illuminating the way.

The problem is, Its there whatever i do in the game, Be it the single play campaign or user made missions.

Love the mirage though :-D

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Myke;1832241']About the Mirage: i realized that it uses outdated methods and scripting for the weapon loadout. Maybe this link can help you improve your loadout system: http://forums.bistudio.com/showthread.php?p=1832238#post1832238

Thank you for the info' date=' I transmit ;)

Will you consider making bisigns for your pbo's and bikey in the future? Here's a link on how to do that. http://community.bistudio.com/wiki/A...don_Signatures

I think not :j: ;)

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I think not :j: ;)

May I ask why not? Without signed addons nobody will actually be able to use this in a multiplayer environment.

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Signing a addons did not affect its quality and performance in multi-player!

We guarantee that the MAF2Ext mod works perfectly under any environment! ;)

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