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[R3F] Debug

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[R3F] Debug 1.01



en-r3f_debug.png

>>> [R3F] Debug Download <<<

This editing tool has been built by Team R3F's members, aiming to bring a complete system for editing test and debug.

This script is to be use during the creating and development step of editing process.

Through an intuitive menu displayed or not, during the course of the game, the coder will be able to use the function R3F ***DEBUG to help carry out its mission.

Trigger objectives, see what happens when a particular death is occuring etc etc ...

These functions are:

-Show all AI on the map, with their number, group, leadership

-Act on the skill of AI

-Have a "divine order" that will destroy anything else watched.

-Disable all AI

-Put the player into "Neutral" to move freely in the midst of conflict

-Being invincible

-Increase movement speed

-Have infinite ammo

-Sudden Kill all AI

-To create a vehicle

-Teleport

-Having a camera-free

-Run the script "on the fly"

-Spy-variables or Arma functions

All this in the most simple and effective way.

This script works for ARMA2 and / or Operation Arrowhead

Version : 1.01

Size : 1.3 Mo

Install : a .pdf file explains install step by step

Addon required: none

Language: French / English

Authors :

-[R3F] Betep

-[R3F] Clint

-[R3F] Madbull

-[R3F] Mapoule

-[R3F] Wolfgang

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most usefull many thanks for the effort!

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Thanks guys! Looks awesome can't wait to test it out.

Encore du super taff les R3F/Great work again R3F team :cool:

Edited by Shinz

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There's a small bug preventing from using the script.

You'll need to edit R3F_DEBUG\Scripts\cfgR3FInterface.h at line 31 so it reads :

file = "R3F_DEBUG\Scripts\FNC_IF_Inactive[color="Red"]IA[/color].sqf";

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There's a small bug preventing from using the script.

You'll need to edit R3F_DEBUG\Scripts\cfgR3FInterface.h at line 31 so it reads :

file = "R3F_DEBUG\Scripts\FNC_IF_Inactive[color="Red"]IA[/color].sqf";

i talk about that to the team...

thx for repporting this mistake...

stay tuned.

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