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crushenator

What can be done with Ambient life animals?

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I had found some stuff on the forum relating to 'ambient life' animals but I was worried the information might of been out of date. I was hoping to start a thread covering the extent of things that can be done relatively easily with Ambient wildlife.

A few main things I was interested in finding out were:

Can you move them around with a waypoint or script? This could have implications in scripting bomb searching dogs like we have in the combat engineers.

Can you set up a trigger to test if it has been killed? Perhaps even respawn it afterwards? This could have implications for people making hunting type scenarios in their add-ons.

Can you spawn the animal already dead? Animals have been used to cover roadside IEDs before.

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Ambient Animal Life does not work that way.

It is just a module that spawn animals where appropriate on the map...goats, cows, chickens boars and the like.

You can still place all animals manually like all units in the editor but you can't really interact with them by default.

To spawn them dead just set damage to 1 in init line.

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Sorry for the confusion but I was refering to placing them manually but as I understand it they cant be used with waypoints etc and I'm wondering if their is a way around that among the other things. thanks mate.

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Unless you don't have the game, finding those things out should be easy. Waypoints don't work and you can set an animal's health to 0 when placing it.

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over protective chickens





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suicide goat bomber



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and maybe some people just like having stuff follow them around?



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