Jump to content
Sign in to follow this  
crushenator

What considerations for one giant mission?

Recommended Posts

Hey guys.

I figured it'd try and deviate from the standard mission progression and go for something that is more open world with individuals giving 'quests' so to speak as you go along. Basically the campaign-esque gameplay being one big mission.

Am I going to run into any problems? I noticed you can save multiplayer games but is it really a flawless save? or might it bugger up if I've got custom global variables i.e money collected...

Is their preformance issues if you have each town/base set up with AI, props etc even if they're doing nothing most of the time? I suppose if their was a ceiling for amount of AI I could keep spawning the same AI enemies and assigning them new objectives.

Thanks for that.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×