dkraver 1 Posted May 10, 2002 This could be a great feature in a ofp 2 if it being made. When you select a unit you would have two options more. 1. Weather camo. A selection where you could chose which kind of camo the unit should be in. Like desert, winter, forrest and urban. That way you wouldnt have that long a addon list. 2. Country A selection where you could chose which country the given unit is from and that way change country camo and markings. This would also save alot space in the addon list. And both would be a great feature. Share this post Link to post Share on other sites
Speeeedy 0 Posted May 10, 2002 Who ever said there will be an OFP 2? Share this post Link to post Share on other sites
dkraver 1 Posted May 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Speeeedy @ May 10 2002,17:54)</td></tr><tr><td id="QUOTE">Who ever said there will be an OFP 2?<span id='postcolor'> Thats why i said IF read the post before answering Share this post Link to post Share on other sites
FetishFool 0 Posted May 10, 2002 The editor can be modified using a patch. No need to achknowledge OPF2. I want the editor to show the real size of the object that I'm placing. Real shape would be nice, but I imagine that it would be difficult. An orbit will exist for smaller objects, so they're seen easier. It's a pain in the ass to keep exitting, and re-loading a mission from the editor to get everything how I want it. I'd like it to be a one-step process when placing things like... PEOPLE. Share this post Link to post Share on other sites
LordZach 0 Posted May 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FetishFool @ May 10 2002,09:00)</td></tr><tr><td id="QUOTE">The editor can be modified using a patch. No need to achknowledge OPF2. I want the editor to show the real size of the object that I'm placing. Â Real shape would be nice, but I imagine that it would be difficult. An orbit will exist for smaller objects, so they're seen easier. It's a pain in the ass to keep exitting, and re-loading a mission from the editor to get everything how I want it. I'd like it to be a one-step process when placing things like... Â PEOPLE.<span id='postcolor'> AMEN!!!!!!! DF3 just uses wireframes, i think that would work well. Share this post Link to post Share on other sites
timmy 0 Posted May 11, 2002 ghost recon's editor as a whole is no where near as good as flashpoints, but it does show you where you place objects on the map, like a 3d map like fetish was talking about. Share this post Link to post Share on other sites