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WildFire8

A new kind of IED question.

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So heres the deal, I want to be able to blow up the IED with a satchel like real specops do. Ive tried initializing the IED(baf version 4) with allowdamage true and setting damage to .9999. Neither one seems to work. Pretty much right now I get upset with my lack of ideas and I run around and end up setting it off and at least everyone gets chicken nuggets.....

Im thinking of trying to find a way to sense that a satchel has been det'd and seeing if I cant set up a delete object and condition success. But that seems a bit more involved if I can just find a way to damage it enough for destruction.

Anyhow Im open to all ideas at this point.

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Now Ive seen that already in using the old infamous search function that no one seems to be able to use.... but does it specifically show you how to blow them up using satchels? I have the script for creating an explosion from an IED. Gettin it to blow up is not a problem... I need it destroyed when I blow a satchel.

Is this going to help? I suppose ill take a look at it in a bit, Im pretty busy making this mission. This thing is going to be something special. Thanks for responding btw.

** Ok took a look, I dig it. The trigger for my speed is set up a lil different and what looks to be a bit easier but this overall is great. Couldnt ask for more, thanks a lot shk. **

Edited by WildFire8

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