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Xerxes-17

Civil Warfare XE - CDF versus ChDKZ

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CivilWarfareXE-V1

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This mission is a modification of WarBE with the idea of providing a more infantry and low tech environment. The best way to achieve this was to pit two enemies of comparable tech level

against each other. The prices of many units have also been changed significantly, for example an Mi24D is now 35k, an Su25 is 70k and the Grad is now 100k. Gear now has a slower rate of progression with both teams starting out with basic weapons with no optics except for the CZ500 and the RPG7 with V rounds. I do not reccomend changing the default parameters beyond possibly turning on ai squads.

Changes from Stock Warfare Benny Edition

Gear:

G0- All Iron sights except for the CZ500, RPG 7 with V rockets.

G1-Short range dot optics now available along with VL/OG rockets.

G2-PSO and long range optics along with SVD and VR rockets. Strela.

G3-AK107's now available for INS. L85 family now available for CDF. AA12, VSS, KSVK and Metis* for both sides.

*Note that Metis ammo is 3k each. Save it for tanks!

Barracks:

Medics and riflemen are now always availible from depots.

B0- Basic soldiers and medic

B1- MG and RPG troops now availible.

B2- AA troops and snipers now availible.

B3-Commanders and "stealthy" types availible.

Light Factory:

LF0- Bikes, Ural, UAZ, UAZ MG, Repair Ural

LF1- UAZ AGS, Ural ammo and fuel, BMP2 ambulance.

LF2- BRDM2, UAZ-SPG9(INS)

LF3-Grads and ZU23 Urals.

Heavy Factory:

HF0- BRDM2 ATGM(2.5k)

HF1- BMP2(3.5k)

HF2- Shilka(4.8k)

HF3- T72(7k)

Aircraft:

AF0- An2(both), KA60(CDF), UH1H(INS)

AF1-Mi17(both)

AF2-Mi24D(35k)

AF3-SU25(70k)

Artillery:

The mortar cost has been increased to 15k per tube, including the mortar bags. D30's are 50k each. Grads are 100k each. This ensures that the only arty that will be close to "common"

will be the mortar, and most likely as a player's main focus. Also, some form of air should be up, allowing for arty sites to be scouted/destroyed. The arty call system seems to be

bugged as well, but that's an issue with WarBE.

Static Weapons:

No ATGM's for either side, otherwise, full list is availible.

Player slot abilities:

MASH: Officer and team leader

Spot: Snipers

Repair: Engineer and Sapper

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Permissions:

Feel free to dePBO this mission to use as a baseline for any creations you might have. It's how I learned!

Acknowledgements

A massive thanks to Benny for his amazing WarBE mission and helping me by answering a few questions I had. Why hasn't BIS hired him yet?

Wraith, Imperator_pete and Placid_Box for helping me create and test this mission.

DOWNLOAD

http://dev-heaven.net/attachments/9961/CivilWarfareXE-V1a.rar

Armaholic mirror:

- Civil Warfare XE - CDF vs. ChDKZ

Edited by Xerxes-17

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sounds good! I was waiting for a warfare with more infantry centered setup. Will try for sure. THx

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sounds good! I was waiting for a warfare with more infantry centered setup. Will try for sure. THx

Thanks! However there were a few issues that slipped by testing and now have been fixed in the V1a version.

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