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igneous01

Making good use of ACE spotting scope in singleplayer missions

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For those of you who want to actually use the spotting scope in a mission (or want to practice your shots with it as a helper) i found a really neat way of accomplishing just that.

add two radio triggers alpha and bravo, set to repeated

for the radio trigger u want the spotting mode to activate, put this in its act field:

(vehicle spotter) enablesimulation false; sniperfired = sniper addEventHandler ["fired", {selectplayer spotter; (vehicle spotter) switchCamera "GUNNER"}]

and in the second trigger to deactivate it, add this to its act field:

(vehicle spotter) enablesimulation true; sniper removeeventhandler ["fired", sniperfired];

;

now, make 2 characters, a spotter and a sniper, make sure the spotter has a spotting scope with him. make it so you can teamswitch between them. make sure you name them sniper, spotter, so that the code runs

get your spotter to set up his scope and get him inside it, then go into the optics and look at whatever you will be firing at, use the radio trigger to activate the spotting mode.

now teamswitch to your sniper, and fire!, as soon as you fire your rifle, you will immediatly switch to the spotter, and be looking through the optics of the scope, exactly where you last aimed it. This is REALLY helpful when your trying to do some long range shots, and want to find out where your bullets are actually hitting (since the spotting scope has the highest magnification in game i believe)

Using this will really help in making long shots, as youll have a way better visual of what happened, and how to correct yourself (if your right beside your spotter)

now ai spotters can actually be useful \o/

Edited by Igneous01

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