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Quoted from Foxhound:

Just checking to be sure before I update our pages.

Is this an updated version of the WarFX Tracers you released for Arma 2 a while ago (1 and a half year)?

They have the same pbo name, thats the reason I ask.

Thanks, Armaholic :)

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Yeah! I see it. also with ACE tracers it looks like a KAMEHAMEHAA or Hadouken! :p

Can't you just turn off the ACE2 tracers?

---------- Post added at 07:32 AM ---------- Previous post was at 07:30 AM ----------

ACE+WarFx doesent work good. ACE overrides the WARFX Effects with there own one.

Can't you just put the mod folder with the warFX .pbo after @ACE2 in the shortcut target line? Wouldn't this make WarFX override the ACE2 effects?

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Just checking to be sure before I update our pages.

Is this an updated version of the WarFX Tracers you released for Arma 2 a while ago (1 and a half year)?

They have the same pbo name, thats the reason I ask.

Yeh these are the updated tracers. And Should be updated. These are gonna be separate as before and wont be included in the main package.

Edited by Opticalsnare

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same problem here. Every tracer type appears white.

more issues are:

  • M240 coax and M242 are not visible via FLIR (M242 seems to be just black, instead of white=hot)
  • when being pilot, the GAU8 has its correct tracer colors, but otherwise not

for me tracers in M240 coax and М242 normal red

GAU8 not testing

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I have a problem on the sound mod. after firing a few shots, the sound goes out of weapons and only hear the effects

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AnjDtOloMaA



---------- Post added at 06:57 PM ---------- Previous post was at 06:24 PM ----------

Do you think you could make a version compatiable with ACE 2 mod?

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---------- Post added at 06:57 PM ---------- Previous post was at 06:24 PM ----------

Do you think you could make a version compatiable with ACE 2 mod?

It is compatible. I use ACE 2 amd JSRS with this mod all the time

Edited by Foxhound
Do not quote videos. Remove the youtube tags when quoting!

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It is compatible. I use ACE 2 amd JSRS with this mod all the time

What he means is that ACE2 overrides alot of stuff... i.e. sounds of J.S.R.S and more then likely tracers of Blastcore Tracers...

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Looks fantastic, great work OS! You can look forward to a donation :)

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I've been using this now for a few days gaming and I must say they look absolutely wicked, thank you OS.

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Sorry but it looks like the Star wars, where is flashes from the cannons? :)

Edited by RED SOLDAT

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Yeh they are visable to whatever viewdistance is set as and dont loose their brightness. Il post a video tonight cause they do look pretty awesome imo. AA fire into the sky is pretty spectacular.

where is the promised video?

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;1978904']What he means is that ACE2 overrides alot of stuff... i.e. sounds of J.S.R.S and more then likely tracers of Blastcore Tracers...

ACE2 won't override any JSRS sounds if you don't use ACEX_SM. The GAU-8 is the sole exception I know of.

Also, if you don't use the optional ACE tracers, there will be no conflicts.

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ACE2 won't override any JSRS sounds if you don't use ACEX_SM. The GAU-8 is the sole exception I know of.

Also, if you don't use the optional ACE tracers, there will be no conflicts.

How do you remove or disable optional ACE tracers?

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via Clippi. Uncheck "Ball Tracers" and you should be good to go.

Thank you sir for the response. Much appreciated!

---------- Post added at 10:17 PM ---------- Previous post was at 10:16 PM ----------

Dusk and Night Time Tracers -10000 view distance with AA Fire

(Watch in 1080p or Original for extreme quality)

pLcxQmtFJEU

Edited by ranger1979

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Thank you sir for the response. Much appreciated!

---------- Post added at 10:17 PM ---------- Previous post was at 10:16 PM ----------

Dusk and Night Time Tracers -10000 view distance with AA Fire

(Watch in 1080p or Original for extreme quality)

pLcxQmtFJEU

Dat FPS on dat viewdistance.

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