johanna 11 Posted May 23, 2011 In the previous release you got more folders, the core blascore (what this new addition replaces) the sun glare/lighting and tracers ... so keep the other folders active and replace the core warfx with this addon. Thanks man! you just made me very happy :) Share this post Link to post Share on other sites
Muahaha 10 Posted May 23, 2011 Thanks dude, you make my day brighter literally.... w explosions of course! Share this post Link to post Share on other sites
cole 0 Posted May 23, 2011 (edited) I just have to ask: Did you completely rewrite the mod and remade all the particles for 1.2? Because the performance increase (compared to an older version) that I got now on my shitty laptop is absolutely jaw dropping. Apart from extremely large explosions there doesn't seem to be any important FPS hit. Great work, I'm loving every pixel of Blastcore. Can't wait for the soundmod! Edited May 23, 2011 by Cole Share this post Link to post Share on other sites
Opticalsnare 12 Posted May 23, 2011 (edited) Sorry about the keys, i think i might have fixed em try these let me know if this is correct? http://www.gamefront.com/files/20359021/Blastcore-Keys.rar When the custom chopper lights are initialized and the chopper gets destroyed - lights still keep flashing. Even if all that's left are burning remnants. Yeh they are still pretty wip atm, when i implement them properly they will be activated via actionmenu so they can control by that. Edited May 23, 2011 by Opticalsnare Share this post Link to post Share on other sites
bigpickle 0 Posted May 23, 2011 excellent mate, really enjoying your mod, thank you again. Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted May 23, 2011 OpticalSnareBlastcore R1.2 is great. Thank you. Can you please make a Weapon firing dust like in ACE and manfred's arma effects mod? http://imageshack.us/photo/my-images...321303702.jpg/ Use SLX does the same thing if not better. Thanks again for your work OS, your version this time has some really great performance, something I noticed last night which suprised me when i was doing a coop on my server was satchel charge explosions look alot better, probably how they should, before they seemed weak and to small, i mean were talking about what C4 here? great job! Share this post Link to post Share on other sites
pauliesss 2 Posted May 23, 2011 When I shoot from machineguns, the tracers are coming from behind, not from the gun, does anyone else have the same problem? Share this post Link to post Share on other sites
marceldev89 89 Posted May 23, 2011 Are you running a beta version of ArmA? Share this post Link to post Share on other sites
Isola 10 Posted May 23, 2011 When I shoot from machineguns, the tracers are coming from behind, not from the gun, does anyone else have the same problem? same here ,but that's the beta patch,i think. without beta patch everything's ok. Share this post Link to post Share on other sites
pauliesss 2 Posted May 23, 2011 Yes, I am sorry, I didnt know about that this is because of beta version. :o Share this post Link to post Share on other sites
Isola 10 Posted May 23, 2011 Yes, I am sorry, I didnt know about that this is because of beta version. :o last beta patch sucks. Share this post Link to post Share on other sites
goulbak 10 Posted May 23, 2011 Sorry about the keys, i think i might have fixed em try these let me know if this is correct? http://www.gamefront.com/files/20359021/Blastcore-Keys.rar thank you for this Working key *maybe you should re-upload v1.2 with this new key :p Share this post Link to post Share on other sites
Davey 0 Posted May 23, 2011 Can somebody tell me why i dont have mud whit the arty explosions? First i though it was the laters patch, but i reinstall arma2 and arrowhead and still no mud :confused: Share this post Link to post Share on other sites
Steakslim 1 Posted May 24, 2011 yeah I'd avoid the last two beta patches for OA. They're rather extremely experimental and currently buggy. Share this post Link to post Share on other sites
brian666 10 Posted May 24, 2011 Love Blastcore Optical & regard it as essential, but the bisigns & key have issues (as mentioned). The newly uploaded bisigns & key do now work. However, you appear to have changed the key but kept the name the same as previous versions. So the new version (1.2) of Blastcore will not be accepted by servers running the old key (from 1.1). This becomes a PITA for server operators & for clients trying to get their favourite mod running. Perhaps the key could be changed to the version 2 signature system if the key needs changing, and renamed to reflect this? Share this post Link to post Share on other sites
sarge4267 16 Posted May 24, 2011 In the previous release you got more folders, the core blascore (what this new addition replaces) the sun glare/lighting and tracers ... so keep the other folders active and replace the core warfx with this addon. I seem to have lost those folders do you perhaps know where I can still get them? BTW: OS great update i've played around with it and the arty and mortars looks very impressive Share this post Link to post Share on other sites
johanna 11 Posted May 24, 2011 (edited) I seem to have lost those folders do you perhaps know where I can still get them?BTW: OS great update i've played around with it and the arty and mortars looks very impressive Got mine here http://www.gamefront.com/files/17682939/WarFX-BlastcoreR1.rar/ I dont recomend the WarFXSun_light, it completly mangels the flare effect (granade flares) Edited May 24, 2011 by johanna Share this post Link to post Share on other sites
sarge4267 16 Posted May 24, 2011 Got mine here http://www.gamefront.com/files/17682939/WarFX-BlastcoreR1.rar/ I dont recomend the WarFXSun_light, it completly mangels the flare effect (granade flares) k thanks mate Share this post Link to post Share on other sites
megagoth1702 252 Posted May 24, 2011 OpticalSnareBlastcore R1.2 is great. Thank you. Can you please make a Weapon firing dust like in ACE and manfred's arma effects mod? http://imageshack.us/photo/my-images/163/mpchc2011052321303702.jpg/ Use ACE? Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 24, 2011 i have on suggestion , can you work on the Tanks smoke launcher . because It's white for the moment but lot of armies now use the brown smoke to make more "opaque" camo and it's very difficult to see a brown smoke on woods or desert area. here is a link , it's a lecler but the abrams have this too : Share this post Link to post Share on other sites
fireship4 0 Posted May 24, 2011 That may have something to do with it being IR blocking smoke, in the video you can see white smoke aswell. Share this post Link to post Share on other sites
chapman_2424 10 Posted May 25, 2011 All I took away from that video was that French tanks are fast in reverse :) Brown smoke would be a nice change. Chapman Share this post Link to post Share on other sites
Militant1006 11 Posted May 25, 2011 that if a very stereotypical thing to say, the truth is that if the French Army came to assault your house I bet you'd wet yourself a few times, as with any western armed force, most NATO armies and others aswell (Australian Army, Israel Defence Force, just to name a couple) have improved their armies standards considerably since older times, very professional and cool under pressure. Anyway can't wait for Blastcore Sound FX mod, loved the beta except for the sound cutting out, and silenced weapons having no sound but sonic cracks. Share this post Link to post Share on other sites
Laqueesha 474 Posted May 25, 2011 (edited) Regarding the WarFX sound mod, does it simply replace and overwrite audio files or does it actually modify aspects of the game's sound engine? Edited May 25, 2011 by Laqueesha Share this post Link to post Share on other sites
Tonci87 163 Posted May 25, 2011 Damn, the French are really fast in Reverse! Keeping the Tradition alive I would say :p Share this post Link to post Share on other sites