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ChrisDRob

Breaking a Patrol Waypoint Cycle

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I've made a simple waypoint cycle (patrol) for a group of opfor infantry, when the bluefor arrive at a certain place the opfor break from that patrol cycle and go after the bluefor, Basically, I want to know how you go about ending an infinite patrol cycle.

Thanks.

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assign a trigger with switch synchronised to cycle waypoint, and have other waypoints after cycle.

wpa ------------------- wpb

wpcycle, when switch trigger is set on this patrol will go to wpc.

wpc

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i dont know how you do infinite waypoints, but i usually set them up inside of the waypoints action statement. so what i do when i want to break them is just have a trigger that says when some action happens, delete all waypoints, then add in the new ones i want, or if you have the waypoint that theyre supposed to go to after the patrol added before the mission starts, just set the current waypoint to the one you want. it all kind of depends on how you achieve infinite waypoints, because you may have to do some garbage collection (i dont like having unused stuff lie around)

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