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nerod

cannot convert texture

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helo guys

i follows this tutorial and when i got to load the texture in to oc2 i received this message "cannot convert texture pac2pal error"

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O2 can convert ONLY 32bit Textures. When you have a Texture whit 16bit or 24bit come this error in too O2.

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but i save it as 32bit as it say in the tutorial...

note that when i open a new file in photoshop i cannot save a 32bit color image as a tga file only 8. then i have an option to save as a 32 bit

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yes! but as i said it won't let me save it as tga file unless i choose 8 bit

i did: color 8 bit and resolution is 32 bit

Edited by nerod

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We must be speaking different languages, here. 32 bit images have 8 bits per channel and 4 channels (8 x 4 = 32 for RGBA). It hasn't anything to do with resolution.

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thank u Max Power and sory for complicating things,

this what i got from the tutorial:

Start Photoshop and create a new file with the dimensions of 1024x1024 pixels. „File“ > „New“.

Now fill this picture wiht blue.. „Edit“ > „Fill...“. The Blue color is an aid when working in the UV-Editor, you'll see what I mean.

Save this file as „TUT_Wall_CO.TGA“ to „TUT_Wall“ folder. Compression: 32Bit/Pixel.

when he mentions "32 bit" he means to save it

now when i click save, i have option for resolution, then... i choose 32bit...

now... i dont know where the problem is, i asume that maybe the color bit

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